通过代码使用预制体生成图片
 
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class HuangZhuShou : MonoBehaviour
{
    //通过此代码可以使预制体生成图片
    public GameObject[] prefabs;//需要装换成图片的预制体集合
    // Start is called before the first frame update
    void Start()
    {
        for (int i = 0; i < prefabs.Length; i++)
        {
            EditorUtility.SetDirty(prefabs[i]);
            Texture2D image = AssetPreview.GetAssetPreview(prefabs[i]);
            System.IO.File.WriteAllBytes(Application.dataPath + "/Resources/Image/image_" + i + ".png", image.EncodeToPNG());
        }
    }
}
 
                    
                     
                    
                 
                    
                
 
                
            
         
         浙公网安备 33010602011771号
浙公网安备 33010602011771号