线程池深入学习(二)
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
namespace ThreadPoolExample
{
public class Fibonacci
{
public int N { get { return _n; } }
private int _n;
public int FibOfN { get { return _fibOfN; } }
private int _fibOfN;
ManualResetEvent _doneEvent;
public Fibonacci(int n, ManualResetEvent doneEvent)
{
_n = n;
_doneEvent = doneEvent;
}
// 供线程池使用的包装方法。
public void ThreadPoolCallback(Object threadContext)
{
int threadIndex = (int)threadContext;
Console.WriteLine("thread {0} started...", threadIndex);
_fibOfN = Calculate(_n);
Console.WriteLine("thread {0} result calculated...", threadIndex);
_doneEvent.Set();
}
// 计算第 N 个斐波纳契数的递归方法。
public int Calculate(int n)
{
if (n <= 1)
{
return n;
}
else
{
return Calculate(n - 1) + Calculate(n - 2);
}
}
}
}
using System.Threading;
using System.Collections;
using System.Collections.Generic;
namespace ThreadPoolExample
{
public class Fibonacci
{
public int N { get { return _n; } }
private int _n;
public int FibOfN { get { return _fibOfN; } }
private int _fibOfN;
ManualResetEvent _doneEvent;
public Fibonacci(int n, ManualResetEvent doneEvent)
{
_n = n;
_doneEvent = doneEvent;
}
// 供线程池使用的包装方法。
public void ThreadPoolCallback(Object threadContext)
{
int threadIndex = (int)threadContext;
Console.WriteLine("thread {0} started...", threadIndex);
_fibOfN = Calculate(_n);
Console.WriteLine("thread {0} result calculated...", threadIndex);
_doneEvent.Set();
}
// 计算第 N 个斐波纳契数的递归方法。
public int Calculate(int n)
{
if (n <= 1)
{
return n;
}
else
{
return Calculate(n - 1) + Calculate(n - 2);
}
}
}
}
using System;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ThreadPoolExample
{
class Program
{
static void Main(string[] args)
{
const int FibonacciCalculations = 10;
// 每个 Fibonacci 对象使用一个事件
ManualResetEvent[] doneEvents = new ManualResetEvent[FibonacciCalculations];
Fibonacci[] fibArray = new Fibonacci[FibonacciCalculations];
Random r = new Random();
// 使用 ThreadPool 配置和启动线程:
Console.WriteLine("launching {0} tasks...", FibonacciCalculations);
for (int i = 0; i < FibonacciCalculations; i++)
{
doneEvents[i] = new ManualResetEvent(false);
Fibonacci f = new Fibonacci(r.Next(20, 40), doneEvents[i]);
fibArray[i] = f;
ThreadPool.QueueUserWorkItem(f.ThreadPoolCallback, i);
}
// 等待池中的所有线程执行计算...
WaitHandle.WaitAll(doneEvents);
Console.WriteLine("Calculations complete.");
// 显示结果...
for (int i = 0; i < FibonacciCalculations; i++)
{
Fibonacci f = fibArray[i];
Console.WriteLine("Fibonacci({0}) = {1}", f.N, f.FibOfN);
}
}
}
}
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ThreadPoolExample
{
class Program
{
static void Main(string[] args)
{
const int FibonacciCalculations = 10;
// 每个 Fibonacci 对象使用一个事件
ManualResetEvent[] doneEvents = new ManualResetEvent[FibonacciCalculations];
Fibonacci[] fibArray = new Fibonacci[FibonacciCalculations];
Random r = new Random();
// 使用 ThreadPool 配置和启动线程:
Console.WriteLine("launching {0} tasks...", FibonacciCalculations);
for (int i = 0; i < FibonacciCalculations; i++)
{
doneEvents[i] = new ManualResetEvent(false);
Fibonacci f = new Fibonacci(r.Next(20, 40), doneEvents[i]);
fibArray[i] = f;
ThreadPool.QueueUserWorkItem(f.ThreadPoolCallback, i);
}
// 等待池中的所有线程执行计算...
WaitHandle.WaitAll(doneEvents);
Console.WriteLine("Calculations complete.");
// 显示结果...
for (int i = 0; i < FibonacciCalculations; i++)
{
Fibonacci f = fibArray[i];
Console.WriteLine("Fibonacci({0}) = {1}", f.N, f.FibOfN);
}
}
}
}

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