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C#點對點通訊和文件傳送(轉)

最近一个项目要用到点对点文件传输,俺就到处找资料写程序,最后终于完成了,为了让别人少走些弯路,俺决定将俺程序中最重要的部分贡献出来,希望对大家有所帮助。

 

俺的程序分三部分,包括发送部分、接受部分和一个两者共享的通讯基类,这个基类才是俺心血的结晶:)

 

一、通讯基类

using System;

using System.Net.Sockets;

using System.Net ;

using System.IO ;

using System.Windows.Forms;

using System.Text;

 

namespace BaseClass

{

     
/// <summary>

     
/// 传送信息的格式为 给定长度的命令部分+给定长度的命令注释部分+可变长度的长度信息+可变长度的信息部分

     
/// </summary>


     
public class CommunClass

     
{

         
public CommunClass()

         
{

              
//

              
// TODO: 在此处添加构造函数逻辑

              
//

         }


         
/// <summary>

         
/// 命令部分的长度

         
/// </summary>


          
private static readonly int CMDLEN = 50 ;

         
/// <summary>

         
/// 命令注释部分的长度

         
/// </summary>


          
private static readonly int DESCLEN = 100 ;

         
/// <summary>

         
/// 可变长度的长度信息部分所占的字节数

         
/// </summary>


          
private static readonly int DYNAMICLENGTHLEN = 10 ;

         
/// <summary>

         
/// 每次处理可变信息部分的长度

         
/// </summary>


          
private static readonly int DEALLEN = 1024 ;             

         
/// <summary>

         
/// /应答的最大长度

         
/// </summary>


          
private static readonly int RESPONLEN = 20 ;

         
/// <summary>

         
/// 用于填充命令或注释不足长度部分的字符

         
/// </summary>    


          
private static readonly char FILLCHAR = ''^'' ;

 

         
/// <summary>

         
/// 成功发送一部分数据后的回调方法(也可以认为是触发的事件,但严格来说还不是)

         
/// </summary>


          
public delegate void OnSend(int iTotal,int iSending) ;

 

         
/// <summary>

         
/// 根据给定的服务器和端口号建立连接

         
/// </summary>

         
/// <param name="strHost">服务器名</param>

         
/// <param name="iPort">端口号</param>

         
/// <returns></returns>


         
public static Socket ConnectToServer(string strHost,int iPort)

         
{             

              
try 

              
{

                   IPAddress ipAddress 
= Dns.Resolve(strHost).AddressList[0];

                   IPEndPoint ipPoint 
= new IPEndPoint(ipAddress,iPort) ;

 

                   Socket s 
= new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp) ;

                   s.Connect(ipPoint) ;

                   
return s ;

              }
 

              
catch (Exception e) 

              
{

                   
throw (new Exception("建立到服务器的连接出错" + e.Message)) ;

              }


         }


         
/// <summary>

         
/// 将文本写到Socket中

         
/// </summary>

         
/// <param name="s">要发送信息的Socket</param>

         
/// <param name="strInfo">要发送的信息</param>

         
/// <returns>是否成功</returns>


         
public static bool WriteTextToSocket(Socket s,string strInfo)

         
{

              
byte [] buf = Encoding.UTF8.GetBytes(strInfo) ;

              
try

              
{

                   s.Send(buf,
0,buf.Length,SocketFlags.None) ;

                   
return true ;

              }


              
catch(Exception err)

              
{

                   MessageBox.Show(
"发送文本失败!"+err.Message) ;

                   
return false ;

              }


         }


         
/// <summary>

         
/// 将命令文本写到Socket中

         
/// </summary>

         
/// <param name="s">要发送命令文本的Socket</param>

         
/// <param name="strInfo">要发送的命令文本</param>

         
/// <returns>是否成功</returns>


         
public static bool WriteCommandToSocket(Socket s,string strCmd)

         
{

              
if (strCmd == "")

                   strCmd 
= "NOP" ;

              strCmd 
= strCmd.PadRight(CMDLEN,FILLCHAR) ;

              
return WriteTextToSocket(s,strCmd) ;          

         }


         
/// <summary>

         
/// 将命令注释写到Socket中

         
/// </summary>

         
/// <param name="s">要发送命令注释的Socket</param>

         
/// <param name="strInfo">要发送的命令注释</param>

         
/// <returns>是否成功</returns>


         
public static bool WriteCommandDescToSocket(Socket s,string strDesc)

         
{

              
if (strDesc == "")

                   strDesc 
= "0" ;

              strDesc 
= strDesc.PadRight(DESCLEN,FILLCHAR) ;

              
return WriteTextToSocket(s,strDesc) ;              

         }


         
/// <summary>

         
/// 发送可变信息的字节数

         
/// </summary>

         
/// <param name="s">要发送字节数的Socket</param>

         
/// <param name="iLen">字节数</param>

         
/// <returns>是否成功</returns>


         
public static bool WriteDynamicLenToSocket(Socket s,int iLen)

         
{             

              
string strLen = iLen.ToString().PadRight(DYNAMICLENGTHLEN,FILLCHAR) ;

              
return WriteTextToSocket(s,strLen) ;          

         }


         
/// <summary>

         
/// 将缓存的指定部分发送到Socket

         
/// </summary>

         
/// <param name="s">要发送缓存的Socket</param>

         
/// <param name="buf">要发送的缓存</param>

         
/// <param name="iStart">要发送缓存的起始位置</param>

         
/// <param name="iCount">要发送缓存的字节数</param>

         
/// <param name="iBlock">每次发送的字节说</param>

         
/// <param name="SendSuccess">每次发送成功后的回调函数</param>

         
/// <returns>是否发送成功</returns>


         
public static bool WriteBufToSocket(Socket s,byte [] buf,int iStart,int iCount,int iBlock,OnSend SendSuccess)

         
{    

              
int iSended = 0 ;

              
int iSending = 0 ;

              
while(iSended<iCount)

              
{

                   
if (iSended + iBlock <= iCount)

                        iSending 
= iBlock ;

                   
else

                        iSending 
= iCount - iSended ;

                   s.Send(buf,iStart
+iSended,iSending,SocketFlags.None) ;                      

                   iSended 
+= iSending ;

                   
if (ReadResponsionFromSocket(s)=="OK")

                       
if (SendSuccess != null)

                        SendSuccess(iCount,iSended) ;

                   
else

                       
return false;

              }


             
return true ;                       

         }


         
/// <summary>

         
/// 将长度不固定文本发送到socket

         
/// </summary>

         
/// <param name="s">要发送文本的Socket</param>

         
/// <param name="strText">要发送的文本</param>

         
/// <param name="OnSendText">成功发送一部分文本后的回调函数</param>

         
/// <param name="settextlen">得到文本长度的回调函数</param>

         
/// <returns></returns>


         
public static bool WriteDynamicTextToSocket(Socket s,string strText,

              OnSend OnSendText)

         
{

              
byte [] buf = Encoding.UTF8.GetBytes(strText) ;

              

              
int iLen = buf.Length ;

              
try

              
{

                   WriteDynamicLenToSocket(s,iLen) ;

                   
return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendText) ;

              }


              
catch(Exception err)

              
{

                   MessageBox.Show(
"发送文本失败!"+err.Message) ;

                   
return false ;

              }


         }


         
/// <summary>

         
/// 将文件写到Socket

         
/// </summary>

         
/// <param name="s">要发送文件的Socket</param>

         
/// <param name="strFile">要发送的文件</param>

         
/// <returns>是否成功</returns>


         
public static bool WriteFileToSocket(Socket s,string strFile,

              OnSend OnSendFile)

         
{

              FileStream fs 
= new FileStream(strFile,FileMode.Open,FileAccess.Read,FileShare.Read) ;

              
int iLen = (int)fs.Length ;

              WriteDynamicLenToSocket(s,iLen) ;

              
byte [] buf = new byte[iLen] ;

              
try

              
{

                   fs.Read(buf,
0,iLen) ;

                   
return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendFile) ;

              }


              
catch(Exception err)

              
{

                   MessageBox.Show(
"发送文件失败!"+err.Message) ;

                   
return false ;

              }


              
finally

              
{

                   fs.Close() ;

              }
              

         }


         
/// <summary>

         
/// 对方对自己消息的简单回应

         
/// </summary>

         
/// <param name="s"></param>

         
/// <returns></returns>


         
public static string ReadResponsionFromSocket( Socket s)

         
{

              
byte [] bufCmd = new byte[RESPONLEN] ;

              
int iCount = s.Receive(bufCmd) ;

              
string strRespon = Encoding.UTF8.GetString(bufCmd,0,iCount) ;

              
return strRespon ;

         }


         
/// <summary>

         
/// 从Socket读取命令

         
/// </summary>

         
/// <param name="s">要读取命令的Socket</param>

         
/// <returns>读取的命令</returns>


         
public static string ReadCommandFromSocket( Socket s)

         
{                  

              
byte [] bufCmd = new byte[CMDLEN] ;

              
int iCount = s.Receive(bufCmd,0,CMDLEN,SocketFlags.Partial) ;

              
string strCommand = Encoding.UTF8.GetString(bufCmd,0,CMDLEN) ;

              
return strCommand =  strCommand.TrimEnd(FILLCHAR) ;

         }


         
/// <summary>

         
/// 读取命令注释

         
/// </summary>

         
/// <param name="s">要读取命令注释的Socket</param>

         
/// <returns>读取的命令注释</returns>


         
public static string ReadCommandDescFromSocket( Socket s)

         
{                  

              
byte [] bufCmd = new byte[DESCLEN] ;

              
int iCount = s.Receive(bufCmd,0,DESCLEN,SocketFlags.Partial) ;

              
string strCommand = Encoding.UTF8.GetString(bufCmd,0,DESCLEN) ;

              
return strCommand =  strCommand.TrimEnd(FILLCHAR) ;

         }


         
/// <summary>

         
/// 读取可变部分的长度

         
/// </summary>

         
/// <param name="s">要读取可变部分长度的Socket</param>

         
/// <returns>读取的可变部分的长度</returns>


         
public static int ReadDynamicLenFromSocket( Socket s)

         
{                  

              
byte [] bufCmd = new byte[DYNAMICLENGTHLEN] ;

              
int iCount = s.Receive(bufCmd,0,DYNAMICLENGTHLEN,SocketFlags.Partial) ;

              
string strCommand = Encoding.UTF8.GetString(bufCmd,0,DYNAMICLENGTHLEN) ;

              
return int.Parse(strCommand.TrimEnd(FILLCHAR)) ;

         }


         
/// <summary>

         
/// 读取文本形式的可变信息

         
/// </summary>

         
/// <param name="s">要读取可变信息的Socket</param>

         
/// <returns>读取的可变信息</returns>


         
public static string ReadDynamicTextFromSocket( Socket s)

         
{             

              
int iLen =  ReadDynamicLenFromSocket(s) ;

 

              
byte [] buf = new byte[iLen] ;

              
string strInfo = "" ;

 

              
int iReceiveded = 0 ;

              
int iReceiveing = 0 ;

              
while(iReceiveded<iLen)

              
{

                   
if (iReceiveded + DEALLEN <= iLen)

                        iReceiveing 
= DEALLEN ;

                   
else

                        iReceiveing 
= iLen - iReceiveded ;                    

                   s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;     

                   CommunClass.WriteTextToSocket(s,
"OK") ;

                   iReceiveded
+= iReceiveing ;

              }


 

              strInfo 
= Encoding.UTF8.GetString(buf,0,iLen) ;

              

              
return strInfo ;

         }


         
/// <summary>

         
/// 读取文件形式的可变信息

         
/// </summary>

         
/// <param name="s">要读取可变信息的Socket</param>

         
/// <param name="strFile">读出后的文件保存位置</param>

         
/// <returns>是否读取成功</returns>


         
public static bool ReadDynamicFileFromSocket( Socket s,string strFile)

         
{             

              
int iLen =  ReadDynamicLenFromSocket(s) ;

              
byte [] buf = new byte[iLen] ;

              FileStream fs 
= new FileStream(strFile,FileMode.Create,FileAccess.Write) ;

              

              
try

              
{

                   
int iReceiveded = 0 ;

                   
int iReceiveing = 0 ;

                   
while(iReceiveded<iLen)

                   
{

                       
if (iReceiveded + DEALLEN <= iLen)

                            iReceiveing 
= DEALLEN ;

                       
else

                            iReceiveing 
= iLen - iReceiveded ;                    

                        s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;     

                        CommunClass.WriteTextToSocket(s,
"OK") ;

                        iReceiveded
+= iReceiveing ;

                   }


                   fs.Write(buf,
0,iLen) ;

                   
return true ;

              }


              
catch(Exception err)

              
{

                   MessageBox.Show(
"接收文件失败"+err.Message) ;

                   
return false ;

              }


              
finally

              
{

                   fs.Close() ;

              }
              

         }


     }
//end class

}
//end namespace

上面是俺的通讯基础类,有了这个类,再进行发送接受还不是小菜一碟吗?
posted on 2005-01-22 12:17  留不住的时光  阅读(685)  评论(0)    收藏  举报