图的顺序存储结构

图的顺序存储结构

图的顺序存储结构C语言实现

#include<iostream>
using namespace std;
#define matrix_size 20
typedef struct {
    int weight;
}AdjMatrix[matrix_size][matrix_size];

struct MGraph{
    int vex[matrix_size];
    AdjMatrix arcs;
    int vexnum,arcnum;
    int kind;
};

typedef enum{DG,DN,UDG,UDN}GraphKind;


int LocateVex(MGraph *G ,int v){
    int i;
    for ( i = 0; i < G->vexnum; i++)
    {
        if (G->vex[i]==v)
        {
            break;
        }
    }
    if (i>G->vexnum)
    {
        cout<<"not such vertex"<<endl;
        return -1;
    }
    return i;
}
//构造有向图
void CreateDG(MGraph *G){
    cin>>G->vexnum>>G->arcnum;
    for (int i = 0; i < G->vexnum; i++)
    {
        cin>>G->vex[i];
    }
    for (int i=0; i<G->vexnum; i++) {
        for (int j=0; j<G->vexnum; j++) {
            G->arcs[i][j].weight=0;
        }
    }
    for (int i = 0; i < G->arcnum; i++)
    {
        int v1,v2;
        cin>>v1>>v2;
        int n=LocateVex(G,v1);
        int m=LocateVex(G,v2);
        if (m==-1||n==-1)
        {
            cout<<"not this vertex"<<endl;
            return ;
        }
        G->arcs[n][m].weight=1;
    }
    return ;
}

//构造无向图
void CreateDN(MGraph *G){
    cin>>G->vexnum>>G->arcnum;
    for (int i = 0; i < G->vexnum; i++)
    {
        cin>>G->vex[i];
    }
    for (int i=0; i<G->vexnum; i++) {
        for (int j=0; j<G->vexnum; j++) {
            G->arcs[i][j].weight=0;
        }
    }
    for (int i = 0; i < G->arcnum; i++)
    {
        int v1,v2;
        cin>>v1>>v2;
        int n=LocateVex(G,v1);
        int m=LocateVex(G,v2);
        if (m==-1||n==-1)
        {
            cout<<"not this vertex"<<endl;
            return ;
        }
        G->arcs[n][m].weight=1;
        G->arcs[m][n].weight=1;
    }
    return ;
}
//构造有向网,和有向图不同的是二阶矩阵中存储的是权值
void CreateUDG(MGraph *G){
    cin>>G->vexnum>>G->arcnum;
    for (int i = 0; i < G->vexnum; i++)
    {
        cin>>G->vex[i];
    }
    for (int i=0; i<G->vexnum; i++) {
        for (int j=0; j<G->vexnum; j++) {
            G->arcs[i][j].weight=0;
        }
    }
    for (int i = 0; i < G->arcnum; i++)
    {
        int v1,v2,w;
        cin>>v1>>v2>>w;
        int n=LocateVex(G,v1);
        int m=LocateVex(G,v2);
        if (m==-1||n==-1)
        {
            cout<<"not this vertex"<<endl;
            return ;
        }
        G->arcs[n][m].weight=w;
    }
    return ;
}

//构造无向网,和无向图不同的是二阶矩阵中存储的是权值
void CreateUDN(MGraph *G){
    cin>>G->vexnum>>G->arcnum;
    for (int i = 0; i < G->vexnum; i++)
    {
        cin>>G->vex[i];
    }
    for (int i=0; i<G->vexnum; i++) {
        for (int j=0; j<G->vexnum; j++) {
            G->arcs[i][j].weight=0;
        }
    }
    for (int i = 0; i < G->arcnum; i++)
    {
        int v1,v2,w;
        cin>>v1>>v2>>w;
        int n=LocateVex(G,v1);
        int m=LocateVex(G,v2);
        if (m==-1||n==-1)
        {
            cout<<"not this vertex"<<endl;
            return ;
        }
        G->arcs[n][m].weight=w;
        G->arcs[m][n].weight=w;
    }
    return ;
}




//输出函数
void PrintGrapth(MGraph G)
{
    for (int i = 0; i < G.vexnum; i++)
    {
        for (int j = 0; j < G.vexnum; j++)
        {
            cout<<G.arcs[i][j].weight<<" ";
        }
        cout<<endl;
    }
}


void CreateGraph(MGraph *G){
    //选择图的类型
    cin>>G->kind; 
    //根据所选类型,调用不同的函数实现构造图的功能
    switch (G->kind) {
        case DG:
            return CreateDG(G);
            break;
        case DN:
            return CreateDN(G);
            break;
        case UDG:
            return CreateUDG(G);
            break;
        case UDN:
            return CreateUDN(G);
            break;
        default:
            break;
    }
}
int main() {
    MGraph G;//建立一个图的变量
    CreateGraph(&G);//调用创建函数,传入地址参数
    PrintGrapth(G);//输出图的二阶矩阵
    return 0;
}

 

相应地运行结果为: 

2
6 10
1
2
3
4
5
6
1 2 5
2 3 4
3 1 8
1 4 7
4 3 5
3 6 9
6 1 3
4 6 6
6 5 1
5 4 5
0 5 0 7 0 0
0 0 4 0 0 0
8 0 0 0 0 9
0 0 5 0 0 6
0 0 0 5 0 0
3 0 0 0 1 0

 

posted @ 2020-09-09 16:19  多发Paper哈  阅读(168)  评论(0编辑  收藏  举报
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