c# Quartzs定时器的简单使用

使用背景:

    首先想到倒计时,定时任务。大家想到的肯定就是定时器。那么定时器在web和winfrom程序中有着很大的作用。那在服务器端有没有像定时器一样的存在呢。

有了这些需求,我找到了第三方的组件 Quartz.Net 来实现(源码位置:https://github.com/quartznet/quartznet)

(1)第一步,通过NuGet下载Quartz.Net组件并且引用到当前工程中

 

 

 

 

(2)创建两个类,一个是操作类,一个类继承IJob 并且需要实现IJob的方法。 

    /// <summary>
    /// 操作类
    /// </summary>
    public class Operation : BaseBusiness<Auction>
    {

        #region 实例化

        public Operation()
        {
            _options = new Options();
        }

        internal IOptions _options { get; }

        #endregion

        public static IScheduler scheduler;
        public static ISchedulerFactory factory;
        /// <summary>
        /// 获取cron表达式
        /// </summary>
        /// <param name="time">时间</param>
        /// <returns></returns>
        public string GetCron(DateTime? time)
        {
            var txt = Convert.ToDateTime(time).ToString("yyyy-MM-dd-HH-mm-ss");
            var arr = txt.Split('-');
            var result = string.Format("{0} {1} {2} {3} {4} ? {5}", arr[5], arr[4], arr[3], arr[2], arr[1], arr[0]);
            return result;
        }
        /// <summary>
        /// 删除job
        /// </summary>
        /// <param name="Id">拍卖数据对象主键</param>
        /// <param name="GroupName">job的组名</param>
        public void RemoveJob(string Id, string MarkGoodsId, string GroupName)
        {
            //var jobKey = new JobKey(GroupName + Id + MId + "j", GroupName);
            var job = new JobKey(GroupName + Id + MarkGoodsId + "j", GroupName);
            scheduler.DeleteJob(job);
        }


        //清楚所有定时任务
        public void ClearJob()
        {
            if (scheduler != null)
            {
                scheduler.Clear();

            }
        }


    }

 

public class SetAuctionings : Operation, IJob
    {
        public async Task Execute(IJobExecutionContext context)
        {
            await Task.Run(() =>
            {

                DateTime freeTime = context.JobDetail.JobDataMap.GetDateTime("FreeTime");
                var now = DateTime.Now;

                //记录两个时间的差
                var days = freeTime.Subtract(now).Days;
                var hours = freeTime.Subtract(now).Hours;
                var minutes = freeTime.Subtract(now).Minutes;
                var seconds = freeTime.Subtract(now).Seconds;
                var result = days + "" + hours + "" + minutes + "" + seconds + "";
//推送倒计时
                PushHelper.AuctionCountDown(markId, days, hours, minutes, seconds);





                //getTriggerState


            });
        }


/// <summary>
        /// 设置定时任务
        /// </summary>
        /// <param name="Id">标的ID</param>
        public void AddQz(DateTime BeginTime, DateTime FreeTime)
        {

            var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
            factory = new StdSchedulerFactory();
            scheduler = factory.GetScheduler().Result;
            var jobKey = new JobKey(GroupName + Id + MId + "j", GroupName);
            var GjobDetail = scheduler.GetJobDetail(jobKey);
            if (GjobDetail != null)
            {
                //删除任务
                scheduler.DeleteJob(jobKey);
            }


            //设置Job  StatefulJob 
            var job = JobBuilder.Create<SetAuctionings>()
                       .WithIdentity(GroupName + Id + MId + "j", GroupName)
                       .Build();



            job.JobDataMap.Put("FreeTime", FreeTime);
//【方法1】 设置每秒执行
            ITrigger trigger = TriggerBuilder.Create()
                .WithIdentity(GroupName + Id + MId + "t", GroupName)
                .WithSimpleSchedule(x => x.WithIntervalInSeconds(1)
                .RepeatForever())
                .StartAt(new DateTimeOffset(BeginTime))
                .EndAt(new DateTimeOffset(FreeTime))
                .Build();


            //【方法2】
            //var ExecSs = "0/1 * * * * ?";
            //ITrigger trigger = TriggerBuilder.Create()
            //    .WithIdentity(GroupName + Id + MeetingPlace + "t", GroupName)
            //    .WithCronSchedule(ExecSs)
            //    .StartAt(new DateTimeOffset(BeginTime))
            //    .EndAt(new DateTimeOffset(FreeTime))
            //    .Build();

            scheduler.ScheduleJob(job, trigger);
        }

    }

以上是一个简单的封装,可以根据这个倒计时的推送。增加一些封装 如:暂停,恢复,结束,更新等。

调用的话只需要简单的实例化一下进行调用。

然后我在大概说下其他封装的思路和代码片段;

延时倒计时:

根据传过来的参数时间进行一个修改,删除之前的任务重新开始一个任务;

/// <summary>
        /// 【拍卖延时】修改倒计时任务
        /// </summary>
        /// <param name="Id"></param>
        /// <param name="MeetingPlace"></param>
        /// <param name="FreeTime"></param>
        public void UpdateQz(String Id, string Mid, DateTime FreeTime, DateTime LimitTime)
        {


            //scheduler = factory.GetScheduler().Result;
            //if (scheduler == null)
            //    return;

            //拍卖进行中
            var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
            var jobKey = new JobKey(GroupName + Id + Mid + "j", GroupName);
            var GjobDetail = scheduler.GetJobDetail(jobKey);
            if (GjobDetail.Result == null)
                return;


            var triggerKey = new TriggerKey(GroupName + Id + Mid + "t", GroupName);
            var triggerr = scheduler.GetTrigger(triggerKey);
            var triggerBuilder = triggerr.Result.GetTriggerBuilder();
            //修改结束时间 WithCronSchedule(ExecSs).
            ITrigger newTrigger = triggerBuilder.EndAt(new DateTimeOffset(FreeTime)).Build();



            var job = GjobDetail.Result;
            job.JobDataMap.Put("AuctionId", Id);
            job.JobDataMap.Put("MarkId", Mid);
            job.JobDataMap.Put("FreeTime", FreeTime);
            job.JobDataMap.Put("LimitTime", LimitTime);


            //删除任务
            scheduler.DeleteJob(jobKey);
            scheduler.ScheduleJob(job, newTrigger);


            //修改最终结束的定时任务;
            SetAuctioneds setAuctioneds = new SetAuctioneds();
            setAuctioneds.SetEndQz(Id, FreeTime, Mid);
        }

 

倒计时暂停:

调用组件的PauseTrigger方法可以进行暂停;
        /// <summary>
        /// 倒计时暂停
        /// </summary>
        public AjaxResult StopQz(string Id, string MId)
        {
            try
            {



                //方法1
                //拍卖进行中
                var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();



                var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                if (mark == null)
                    return Error("找不到标的!");


                //获取实际结束时间。
                var subEndTime = mark.EndTime.Value;
                //计算暂停后剩余的时间  = audEndTime(结束时间) - 当前时间
                var nowEndTime = DateTime.Now;
                var DifferTime = subEndTime.Subtract(nowEndTime);

                //追加 剩余时间 和 当前结束时间;
                mark.SurplusTime = DifferTime.ToString();
                //mark.EndTime = nowEndTime;




                //GroupName + Id + MId + "t", GroupName
                var TriKey = new TriggerKey(GroupName + Id + MId + "t", GroupName);


                var Result = scheduler.GetTriggerState(TriKey).Result;
                if (Result == TriggerState.None)
                {
                    return Error("失败:不存在此任务!");
                }


                if (Result == TriggerState.Paused)//暂停
                {
                    return Success("失败:该任务已暂停!");

                }
                else
                {
                    scheduler.PauseTrigger(TriKey);
                    mark.AucTimeStatus = 2;
                    Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime", "AucTimeStatus" });
                    return Success("成功:任务已暂停");
                }




                //方法2
                //var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                //if (mark == null)
                //    return;


                ////获取实际结束时间。
                //var subEndTime = mark.EndTime.Value;
                ////计算暂停后剩余的时间  = audEndTime(结束时间) - 当前时间
                //var nowEndTime = DateTime.Now;
                //var DifferTime = subEndTime.Subtract(nowEndTime);

                ////追加 剩余时间 和 当前结束时间;
                //mark.SurplusTime = DifferTime.ToString();
                ////mark.EndTime = nowEndTime;
                //Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime" });



                ////拍卖进行中
                //var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
                ////关闭该定时器
                //RemoveJob(mark.AuctionId, mark.Id, GroupName);

            }
            catch (Exception)
            {

                throw;
            }


        }

  

倒计时恢复:

俗话说得好破镜难圆,泼出去的水很难收回来。恢复也是这个道理,比如:倒计时走到了7暂停,那么恢复的时候如何从7继续呢。这里就牵扯到了时间戳并且存入数据库的介入了。

        /// <summary>
        /// 恢复倒计时
        /// </summary>
        public AjaxResult ReturnQz(string Id, string MId)
        {
            try
            {


                var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                if (mark == null)
                    return Error();
                //获取实际结束时间。
                if (mark.SurplusTime.IsNullOrEmpty())
                {
                    return Error();
                }
                TimeSpan.TryParse(mark.SurplusTime, out TimeSpan surplusTime);
                //方法1
                //拍卖进行中
                //拍卖进行中
                var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
                var TriKey = new TriggerKey(GroupName + Id + MId + "t", GroupName);

                var Result = scheduler.GetTriggerState(TriKey).Result;
                if (Result == TriggerState.None)
                {
                    return Error("失败:不存在此任务!");
                }
                if (Result == TriggerState.Normal)//暂停
                {
                    return Error("失败:任务正在进行,无需恢复!");

                }
                else
                {

                    //结束时间  = 当前时间 + 剩余时间
                    var endTime = DateTime.Now.Add(surplusTime);
                    //获取限时竞价时间
                    var LimitTime = endTime.AddHours(-mark.LimitHH.Value).AddMinutes(-mark.LimitMM.Value).AddSeconds(-mark.LimitSS.Value);
                    //修改倒计时任务;
                    UpdateQz(mark.AuctionId, mark.Id, endTime, LimitTime);


                    //追加 剩余时间 和 当前结束时间;
                    mark.SurplusTime = "";
                    mark.EndTime = endTime;
                    var C1 = endTime.Subtract(DateTime.Now);
                    var C2 = endTime.Subtract(LimitTime);
                    if (C1 > C2)
                        mark.AucTimeStatus = 0;
                    else
                        mark.AucTimeStatus = 1;
                    Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime", "EndTime", "AucTimeStatus" });

                    return Success();


                }








                //方法2
                //var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                //if (mark == null)
                //    return;


                ////获取实际结束时间。
                //if (mark.SurplusTime.IsNullOrEmpty())
                //{
                //    return;
                //}
                //TimeSpan.TryParse(mark.SurplusTime, out TimeSpan surplusTime);
                //TimeSpan a = new TimeSpan(1, 1, 1);
                ////结束时间  = 当前时间 + 剩余时间
                //var endTime = DateTime.Now.Add(surplusTime);
                ////获取限时竞价时间
                //var LimitTime = endTime.AddHours(-mark.LimitHH.Value).AddMinutes(-mark.LimitMM.Value).AddSeconds(-mark.LimitSS.Value);
                ////新增倒计时任务;
                //AddQz(mark.AuctionId, mark.Id, DateTime.Now, endTime, LimitTime);


                ////追加 剩余时间 和 当前结束时间;
                //mark.SurplusTime = "";
                //mark.EndTime = endTime;
                //Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime", "EndTime" });


            }
            catch (Exception ex)
            {

                throw;
            }

        }

以上代码均是提供思路,需要进行代码简单改动。

posted @ 2021-11-30 14:41  CoolDog;  阅读(949)  评论(0编辑  收藏  举报