ETextureFormat
Enumeration: ETextureFormat
纹理格式枚举。
Table of contents
Enumeration members
- ASTC4x4
- ASTC5x5
- ASTC6x6
- ASTC8x6
- ASTC8x8
- DXT1
- DXT3
- DXT5
- Depth_High
- Depth_Low
- Depth_Stencil
- ETC1RGB8
- ETC2RGB8
- ETC2RGBA8
- PVRTC2RGBAV1
- PVRTC2RGBV1
- PVRTC4RGBAV1
- PVRTC4RGBV1
- R8
- RG11B10F
- RG8
- RGB10A2
- RGB16F
- RGB32F
- RGB565
- RGB5A1
- RGB8
- RGBA16F
- RGBA32F
- RGBA4
- RGBA8
- SRGBA8
Enumeration members
ASTC4x4
• ASTC4x4 = 140
ASTC5x5
• ASTC5x5 = 141
ASTC6x6
• ASTC6x6 = 142
ASTC8x6
• ASTC8x6 = 143
ASTC8x8
• ASTC8x8 = 144
DXT1
• DXT1 = 150
DXT3
• DXT3 = 151
DXT5
• DXT5 = 152
Depth_High
• Depth_High = 21
Depth_Low
• Depth_Low = 20
Render Target Only.
Depth_Stencil
• Depth_Stencil = 22
ETC1RGB8
• ETC1RGB8 = 100
Compresseds
ETC2RGB8
• ETC2RGB8 = 110
ETC2RGBA8
• ETC2RGBA8 = 111
PVRTC2RGBAV1
• PVRTC2RGBAV1 = 122
PVRTC2RGBV1
• PVRTC2RGBV1 = 120
PVRTC4RGBAV1
• PVRTC4RGBAV1 = 123
PVRTC4RGBV1
• PVRTC4RGBV1 = 121
R8
• R8 = 4
RG11B10F
• RG11B10F = 7
RG8
• RG8 = 3
RGB10A2
• RGB10A2 = 2
RGB16F
• RGB16F = 9
RGB32F
• RGB32F = 10
RGB565
• RGB565 = 24
RGB5A1
• RGB5A1 = 25
RGB8
• RGB8 = 8
RGBA16F
• RGBA16F = 6
RGBA32F
• RGBA32F = 5
RGBA4
• RGBA4 = 23
RGBA8
• RGBA8 = 0
Inputs or Render Target Formats.
SRGBA8
• SRGBA8 = 1