#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
//if want to change MinHeap into MaxHeap,need to change four places
//MaxHeap INT_MAX
#define MINDATA INT_MIN
typedef int ElementType;
struct MinHeap
{
int TotalCapacity;
int CurrentSize;
ElementType *HeapData;
};
struct MinHeap *MinHeapInit(int TotalCapa)
{
struct MinHeap *Heap;
Heap = malloc(sizeof(struct MinHeap));
Heap -> HeapData = malloc((TotalCapa+1)*sizeof(ElementType));
Heap -> HeapData[0] = MINDATA;
Heap -> TotalCapacity = TotalCapa;
Heap -> CurrentSize = 0;
return Heap;
}
int MinHeapIsEmpty(struct MinHeap *Heap)
{
return (Heap -> CurrentSize == 0);
}
int MinHeapIsFull(struct MinHeap *Heap)
{
return (Heap -> CurrentSize == Heap -> TotalCapacity);
}
int MakeMinHeapEmpty(struct MinHeap *Heap)
{
Heap -> TotalCapacity = Heap -> CurrentSize = 0;
free(Heap -> HeapData);
Heap -> HeapData = NULL;
return 0;
}
int MinHeapDestroy(struct MinHeap *Heap)
{
MakeMinHeapEmpty(Heap);
free(Heap);
Heap = NULL;
return 0;
}
//if Heap is full,return 1
int MinHeapInsert(struct MinHeap *Heap,ElementType ToBeInsert)
{
int i;
if(MinHeapIsFull(Heap))
{
return 1;
}
//MaxHeap <
for(i = ++Heap->CurrentSize;Heap->HeapData[i/2] > ToBeInsert;i /= 2)
{
Heap -> HeapData[i] = Heap -> HeapData[i/2];
}
Heap -> HeapData[i] = ToBeInsert;
return 0;
}
//if Heap is Empty,return MINDATA
ElementType MinHeapDeleteMin(struct MinHeap *Heap)
{
int i;
int Child;
int MinimumElement,LastElement;
if(MinHeapIsEmpty(Heap))
{
return Heap -> HeapData[0];
}
MinimumElement = Heap -> HeapData[1];
LastElement = Heap -> HeapData[Heap -> CurrentSize --];
for(i = 1;i*2 <= Heap->CurrentSize;i = Child)
{
//Find smaller child
Child = i*2;
//MaxHeap >
if(Child != Heap->CurrentSize && Heap->HeapData[Child+1] < Heap->HeapData[Child])
{
Child ++;
}
//MaxHeap <
if(LastElement > Heap -> HeapData[Child])
{
Heap -> HeapData[i] = Heap -> HeapData[Child];
}
else
{
break;
}
}
Heap -> HeapData[i] = LastElement;
return MinimumElement;
}
//if Heap is Empty,return MINDATA
ElementType MinHeapFindMin(struct MinHeap *Heap)
{
if(MinHeapIsEmpty(Heap))
{
return Heap -> HeapData[0];
}
return Heap -> HeapData[1];
}
int main()
{
int i;
int TestArray[10] = {2,5,3,5,6,1,4,8,9,1};
struct MinHeap *Heap = MinHeapInit(10);
for(i = 0;i < 10;i ++)
{
MinHeapInsert(Heap,TestArray[i]);
}
MinHeapDeleteMin(Heap);
MinHeapDeleteMin(Heap);
for(i = 1;i < Heap->CurrentSize+1;i ++)
{
printf("%d ",Heap->HeapData[i]);
}
printf("\n");
MinHeapDestroy(Heap);
return 0;
}