用到的相关博客链接,在此向引用到的所有链接作者表示感谢!!!
1:Unity对于移动平台动态读取外部文件
http://blog.csdn.net/wanddoudou/article/details/53434966
https://www.cnblogs.com/springword/p/6528173.html
3:unity输入框InputField属性详情
https://www.cnblogs.com/jiangyuzhen/p/7149484.html?utm_source=itdadao&utm_medium=referral
4:Unity3D BMFont使用图片自定义字体(无需字体文件)
https://blog.csdn.net/fg5823820/article/details/8700296
5:UGUI 如何使用CustomFont(自定义字体)
https://blog.csdn.net/u011643833/article/details/46520073
6:Unity3D -- 质量设置(Quality Settings)
https://blog.csdn.net/honey199396/article/details/49981255
7:unity 圆形滑动条slider 弧形滑动条效果及代码分析
https://blog.csdn.net/shenmifangke/article/details/53582505
https://yq.aliyun.com/articles/63230
https://www.jianshu.com/p/c2304e33e557
https://blog.csdn.net/qq_15267341/article/details/52909586
https://blog.csdn.net/tab_space/article/details/51775163
https://www.cnblogs.com/centful/p/6530219.html
8:《Unity 3D游戏客户端基础框架》protobuf 导excel表格数据
https://blog.csdn.net/linshuhe1/article/details/52062969
9:Unity3D入门教程】网络通信
https://blog.csdn.net/zzlyw/article/details/54316373
10:实用的Unity3D基于TCP/IP协议的网络通信框架--客户端
https://blog.csdn.net/qq_16763249/article/details/53406637
11:Unity3D-网络(一)高级开发-网络解决方案
https://www.jianshu.com/p/a5c0844a0590
12:Unity网络通讯的一些理解——弱联网http
https://blog.csdn.net/Iwilreal/article/details/78232598?locationNum=4&fps=1
https://blog.csdn.net/qq498846730/article/details/78232589
https://www.cnblogs.com/daxiaxiaohao/p/4097511.html
14:unity shader TRANSFER_VERTEX_TO_FRAGMENT 宏的一个小细节
https://blog.csdn.net/wpapa/article/details/72478963
15:Unity3D的Shader基本结构—子着色器SubShader
https://blog.csdn.net/st75033562/article/details/52486640
16:C#】简单窗体程序,判断是否闰年,禁止窗体调整大小,关闭窗体前的判断
https://blog.csdn.net/yongh701/article/details/49923889
17:【C#】利用System.IO中的File类中的ReadAllText与WriteAllText输入输出小文件
https://blog.csdn.net/yongh701/article/details/49929477
18:获取安卓电量
https://blog.csdn.net/qq_37367472/article/details/77451595
19:Unity游戏暂停,控制时间的设计
https://blog.csdn.net/liuhangang/article/details/69790542
20:Unity-C#中关于时间戳的一些方法
https://blog.csdn.net/wlz1992614/article/details/51692162
https://blog.csdn.net/subsystemp/article/details/50610923
21:unity再战PBR材质流程与材质制作实践
https://blog.csdn.net/damenhanter/article/details/52399552
https://blog.csdn.net/AbstractSky/article/details/50004155
22:Photoshop图像处理算法—色阶调整
https://blog.csdn.net/xingyanxiao/article/details/48034857
https://blog.csdn.net/umrfizz/article/details/78649615(贴图制作色阶)
https://blog.csdn.net/zjw1349547081/article/details/54341125(贴图纹理流动)
https://blog.csdn.net/Deus_Lysenko/article/details/52204762?locationNum=11(模拟水流)
https://blog.csdn.net/st75033562/article/details/52486640 (Shader基本结构—子着色器SubShader)
23:Unity如何实现网络通讯
https://blog.csdn.net/yibo798757741/article/details/78226359 (1,2,3)
24:Unity如何用网格绘制一个正五边形
https://blog.csdn.net/yibo798757741/article/details/78596479
25:Unity选服列表的逻辑
https://blog.csdn.net/yibo798757741/article/details/78309833
26:Unity网络游戏中的登录注册以及Web安全
https://blog.csdn.net/yibo798757741/article/details/78301863
@_@ https://www.cnblogs.com/leng-yuye/archive/2012/08/01/2617971.html
https://www.cnblogs.com/jiangyuzhen/p/7147130.html
https://www.cnblogs.com/wuzhang/p/wuzhang20141204.html
28:https://blog.csdn.net/c201038795050/article/details/50412419(list 升降)
29:https://www.cnblogs.com/MissLi/p/6946259.html
https://blog.csdn.net/sinat_20559947/article/details/54585228 (轻量数据库)
https://www.cnblogs.com/daxiaxiaohao/p/4740368.html
30:http://pointclouds.org/ (点云)
31:[FormerlySerializedAs] 防止更新变量后数据丢失
https://blog.csdn.net/qq168213001/article/details/43482623
32:unity3d自定义Toggle组件,解决设置isOn自动调用方法
https://www.jianshu.com/p/ef5b95ecb5a1?mType=Group
https://www.cnblogs.com/guoguoguo/p/7350547.html
34:C#读取本地磁盘下指定路径下的所有图片,并以二进制存入数据库
https://blog.csdn.net/ailo555/article/details/50709285
https://www.cnblogs.com/sanshuimiao/p/7809946.html
36:导出Jar包并在unity3d中使用
https://blog.csdn.net/u012322710/article/details/52790506?_t_t_t=0.9145827443254386
37:Unity3D研究院之打开照相机与本地相册进行裁剪显示(三十三)(安卓)
http://www.xuanyusong.com/archives/1480
https://blog.csdn.net/u014261855/article/details/51351111
https://blog.csdn.net/ak4100/article/details/52933923
https://blog.csdn.net/bzzbzz7/article/details/49660361 (unity3d 保存(截图、拍照)图片 到Android IPhone手机相册)
https://blog.csdn.net/CJB_King/article/details/75251592 (Unity3D研究院之打开照相机与本地相册进行裁剪显示)
Unity内屏幕截图详解
https://www.jianshu.com/p/dc15982f8e66
38:Unity路径的相关总结
https://www.jianshu.com/p/7ae085d74704
39:Unity 截屏 录屏 的方法参考
https://blog.csdn.net/chuan403082010/article/details/71983258
Unity 截屏参考
http://www.jianshu.com/p/dc15982f8e66
Unity 截屏保存到iOS相册参考
http://www.echojb.com/mobile/2017/03/03/341145.html
Unity 使用ShareREC录屏参考
http://wiki.mob.com/sharerec-for-unity3d-%E9%9B%86%E6%88%90%E6%8C%87%E5%8D%97/
保存视频到iOS参考
http://blog.csdn.net/kaven_lv/article/details/11483239
40:Unity 截屏功能(安卓、IOS)
http://www.echojb.com/mobile/2017/03/03/341145.html
41:http://www.makaidong.com/ipad/24087.shtml (IOS调用系统发邮件API)
42:Unity3D研究院之IOS Android支持中文与本地文件的读取写入(二十七)
http://www.xuanyusong.com/archives/1069
Unity3D研究院之IOS截屏 话筒录音 录制截屏视频保存沙盒(另类实现方法)(三十五)
http://www.xuanyusong.com/archives/1769
43:截取的一张图

44:MFC对话框打开一幅图片并在picture显示和图片保存
https://blog.csdn.net/lovinglife508/article/details/10601317
45:MFC对话框中显示图片的四种方法
https://blog.csdn.net/cecilia214/article/details/5346302
46:unity3d中调用打开和保存对话框(PC发布)
https://blog.csdn.net/qq_16013649/article/details/44249887?locationNum=1
http://www.cnblogs.com/wonderKK/p/3969284.html
Unity对于移动平台动态读取外部文件
https://blog.csdn.net/wanddoudou/article/details/53434966
48:Unity3D调用系统窗口选择本地文件
https://blog.csdn.net/awnuxcvbn/article/details/21277481
49:unity3d调用windows系统dialog选择文件夹的方法
https://blog.csdn.net/cwj649956781/article/details/76218218
50:https://www.cnblogs.com/lovesharing/p/6893290.html?utm_source=itdadao&utm_medium=referral
https://www.cnblogs.com/1971ruru/archive/2012/05/23/1685954.html
52:Unity3D选择本地图片加载显示
https://blog.csdn.net/awnuxcvbn/article/details/19840477
@_@ 53:Unity-SendMessage
http://www.cnblogs.com/MrZivChu/p/sendmessage.html
@_@ 54: Unity社交功能开发——图片上传
https://blog.csdn.net/tj134679258/article/details/51345562
55:unity3d 访问手机相册设置头像
https://blog.csdn.net/a770150657/article/details/53218024
56: 链接的链接
https://blog.csdn.net/AnYuanLzh/article/category/1285016
57:【Ios】 Unity for iOS 打开相册、相机及保存图片到相册
https://blog.csdn.net/ldy597321444/article/details/52936539
58:https://blog.csdn.net/ldy597321444/article/category/7185733
59:Unity导出的Xcode项目,iOS端管理摄像头的方法
https://www.cnblogs.com/fuunnyy/p/6233940.html
60:Unity与IOS交互,调用IOS系统相机和相册
https://blog.csdn.net/u010133610/article/details/51533434
61:服务器开发之Unity3d(C#)图片上传下载
https://blog.csdn.net/oneym/article/details/48734049
62:iOS 图片上传的两种方式
https://blog.csdn.net/love_coders/article/details/51313198
IOS上传图片的两种方式 (oc)
https://blog.csdn.net/zhaocanrong/article/details/52513733
63: VS快捷键
https://www.cnblogs.com/feiyuhuo/p/5967817.html
https://blog.csdn.net/cnwinds1/article/details/48753603(目录及版本控制)
64:自定义头像
https://blog.csdn.net/akak2010110/article/details/77142196
65:打开相册
http://www.xuanyusong.com/archives/1480

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