listview01
.cpp文件:
#include "HelloWorldScene.h"
#include "ui/CocosGUI.h"
#include "an01.h"
USING_NS_CC;
using namespace cocos2d::ui;
const char* font_UIListViewTest = "fonts/Marker Felt.ttf";
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
// auto Sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
//Sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
// this->addChild(Sprite, 0);
//Size widgetSize = _widget->getContentSize();
//_displayValueLabel = Text::create("Move by horizontal direction", "fonts/Marker Felt.ttf", 32);
//_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
//_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
// widgetSize.height / 2.0f
//+ _displayValueLabel->getContentSize().height * 1.5f));
//_uiLayer->addChild(_displayValueLabel);
//Text* alert = Text::create("ListView horizontal", "fonts/Marker Felt.ttf", 30);
//alert->setColor(Color3B(159, 168, 176));
//alert->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height / 2.0f - alert->getContentSize().height * 3.075f));
//addChild(alert);
Layout* root = static_cast<Layout*>(getChildByTag(81));
//Layout* background = static_cast<Layout*>(root->getChildByName("background_Panel"));
//Size backgroundSize = background->getContentSize();
// create list view ex data
for (int i = 0; i < 20; ++i)
{
std::string ccstr = StringUtils::format("listview_item_%d", i);
_array.push_back(ccstr);
}
// Create the list view ex
ListView* listView = ListView::create();
// set list view ex direction
listView->setDirection(ui::ScrollView::Direction::HORIZONTAL);
listView->setTouchEnabled(true);
listView->setBounceEnabled(true);
listView->setBackGroundImage("cocosui/green_edit.png");
listView->setBackGroundImageScale9Enabled(true);
listView->setContentSize(Size(240, 130));
listView->setScale(1.5f);
listView->setAnchorPoint(Vec2(0.450f, 0.50f));
listView->setPosition(Vec2(visibleSize.width/ 2.0f,
visibleSize.height / 2.0f ));
//listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(HelloWorld::selectedItemEvent, this));
listView->setScrollBarPositionFromCorner(Vec2(7, 7));
addChild(listView);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}

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