摘要:
js#pragma strict//用于绑定参照物对象 var target : Transform; //缩放系数 var distance = 10.0; //左右滑动移动速度 var xSpeed = 250.0; var ySpeed = 120.0; //缩放限... 阅读全文
posted @ 2014-07-18 22:56 ADaii 阅读(2634) 评论(0) 推荐(0)
|
|
|
|
摘要:
js#pragma strict//用于绑定参照物对象 var target : Transform; //缩放系数 var distance = 10.0; //左右滑动移动速度 var xSpeed = 250.0; var ySpeed = 120.0; //缩放限... 阅读全文
posted @ 2014-07-18 22:56 ADaii 阅读(2634) 评论(0) 推荐(0)
摘要:
using UnityEngine;using System.Collections;public class sheji : MonoBehaviour { public int speed = 5; public Transform newobject; float axisX2 = 0; ... 阅读全文
posted @ 2014-07-18 22:55 ADaii 阅读(708) 评论(0) 推荐(0)
摘要:
Transform n = Instantiate(newobject,transform.position,transform.rotation) as Transform;Instantiate返回是object 需要强转为 Transform类型 阅读全文
posted @ 2014-07-18 19:56 ADaii 阅读(764) 评论(0) 推荐(0)
摘要:
Mac 版本的破解:1,确定Unity的版本,然后找到对应的crack包,下载。例如 Unity 4.2.0f4 crack包,我已经放到我的资源里了。2,解压。这里我解压到了桌面上(也就是 /Users/tsuneseikou/Desktop/ )。解压后有两个文件:Unity 和Unity_v4... 阅读全文
posted @ 2014-07-18 13:49 ADaii 阅读(722) 评论(0) 推荐(0) |
|