三角函数
//弧度=角度*Math.PI/180;
//角度=弧度*180/Math.PI;
var speed:Number = 5;
addEventListener(Event.ENTER_FRAME,onEnterFrame);
function onEnterFrame(event:Event):void
{
var dx:Number = mouseX - ball.x;
var dy:Number = mouseY - ball.y;
var angle:Number = Math.atan2(dy,dx);
var dist:Number = Math.sqrt(dx * dx + dy * dy);
ball.rotation = angle * 180 / Math.PI;
var vx:Number = Math.cos(angle) * speed;
var vy:Number = Math.sin(angle) * speed;
ball.x += vx;
ball.y += vy;
}
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