1 使用NSThread实现打地鼠

1.1 问题

NSThread是ios提供的轻量级的多线程解决方案,但是需要自己管理线程的生命周期、线程同步等。本案例使用NSThread实现一个打地鼠的小游戏,在界面随机产生mouse(继承至UIButton),以及点击mouse消失得分等功能,如图-1所示:

图-1

1.2 方案

首先创建一个SingleViewApplication应用,在该应用中创建一个TRMouse地鼠类,由于地鼠具有点击功能,因此TRMouse类继承至UIButton。

其次在TRMouse的初始化方法中将背景设置为红色,标题设置为3,并添加点击事件当地鼠出现在界面三秒钟之内被点击即消失得分。

地鼠出现三秒钟没有被点击则自动消失,所以TRMouse类中需要使用detachNewThreadSelector:toTarget:withObject:方法开一个线程用于计时,每隔一秒调用一次refresh方法,地鼠的标题进行三、二、一倒计时显示,最后从界面消失。

然后在Storyboard的场景中拖放两个Label分别用于显示成功的计数和失败的计数,并关联成ViewController的输出口属性successLabel和failLabel。

当成功点击地鼠时成功计数加一,地鼠自动消失失败计数加一,该功能可以通过委托协议来实现,在TRMouse类中定义一个TRMouseDelegate协议,该协议有一个需要实现的方法-(void)changeScoreWithSuccess:(BOOL)isSuccess。再在TRMouse类中定义一个公开的属性id<TRMouseDelegate>delegate,用于指定委托对象。在成功点击地鼠消失方法中delegate调用changeScoreWithSuccess:方法isSuccess参数传入YES,在地鼠自动消失的方法delegate调用changeScoreWithSuccess:方法isSuccess参数传入NO。

最后在ViewController类的viewDidLoad方法中开启一个线程,用于定时调用addMouse方法产生地鼠对象,然后返回主线程将产生的地鼠对象添加到界面。

ViewController类遵守TRMouseDelegate协议,在创建TRMouse对象时将delegate指定为ViewController。ViewController实现changeScoreWithSuccess:方法,根据isSucces参数修改successLabel和failLabel的显示内容。

1.3 步骤

实现此案例需要按照如下步骤进行。

步骤一:创建地鼠类TRMouse

首先创建一个SingleViewApplication应用,在该应用中创建一个TRMouse地鼠类,由于地鼠具有点击功能,因此TRMouse类继承至UIButton,如图-2所示:

图-2

其次在TRMouse的初始化方法中将背景设置为红色,标题设置为3,并添加点击事件当地鼠出现在界面三秒钟之内被点击即消失,代码如下所示:

 
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
count = 3;
self.backgroundColor = [UIColorredColor];
[selfsetTitle:[NSStringstringWithFormat:@"%d",count] forState:UIControlStateNormal];
[selfaddTarget:self action:@selector(clicked) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
实现clicked方法,代码如下所示:

 
- (void)clicked {
[selfremoveFromSuperview];
self.tag = 1;
}
地鼠出现三秒钟没有被点击则自动消失,所以TRMouse类中需要使用detachNewThreadSelector:toTarget:withObject:方法开一个线程用于计时,每隔一秒调用一次refresh方法,地鼠的标题进行三、二、一倒计时显示,最后从界面消失,代码如下所示:

 
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
count = 3;
self.backgroundColor = [UIColorredColor];
[selfsetTitle:[NSStringstringWithFormat:@"%d",count] forState:UIControlStateNormal];
[selfaddTarget:self action:@selector(clicked) forControlEvents:UIControlEventTouchUpInside];
}
[NSThreaddetachNewThreadSelector:@selector(refresh) toTarget:selfwithObject:nil];
return self;
}
//实现refresh方法
- (void)refresh {
for(inti=0;i<4;i++) {
[selfperformSelectorOnMainThread:@selector(mouseDisapear) withObject:nilwaitUntilDone:NO];
[NSThread sleepForTimeInterval:1];
}
}
//实现mouseDisappear方法
-(void)mouseDisapear {
self.titleLabel.text =[NSStringstringWithFormat:@"%d",count];
NSLog(@"count = %d",count);
if (count==0&&self.tag!=1) {
[selfremoveFromSuperview];
}
count--;
}
步骤二:添加成功标签和失败标签

首先在Storyboard的场景中拖放两个Label分别用于显示成功的计数和失败的计数,并关联成ViewController的输出口属性successLabel和failLabel,代码如下所示:

@interfaceViewController ()
@property (weak, nonatomic) IBOutletUILabel *successLabel;
@property (weak, nonatomic) IBOutletUILabel *failLabel;
@end
当成功点击地鼠时成功计数加一,地鼠自动消失失败计数加一,该功能可以通过委托协议来实现,在TRMouse类中定义一个TRMouseDelegate协议,该协议有一个需要实现的方法-(void)changeScoreWithSuccess:(BOOL)isSuccess,代码如下所示:

@protocolTRMouseDelegate
-(void)changeScoreWithSuccess:(BOOL)isSuccess;
@end
再在TRMouse类中定义一个公开的属性id<TRMouseDelegate>delegate,用于指定委托对象,代码如下所示:

 
@interfaceTRMouse : UIButton
@property (nonatomic,assign) id<TRMouseDelegate> delegate;
@end
最后在成功点击地鼠消失方法中delegate调用changeScoreWithSuccess:方法isSuccess参数传入YES,在地鼠自动消失的方法delegate调用changeScoreWithSuccess:方法isSuccess参数传入NO,代码如下所示:

//成功点击
- (void)clicked {
[selfremoveFromSuperview];
self.tag = 1;
[self.delegatechangeScoreWithSuccess:YES];
}
//失败自动消失
-(void)mouseDisapear {
self.titleLabel.text =[NSStringstringWithFormat:@"%d",count];
NSLog(@"count = %d",count);
if (count==0&&self.tag!=1) {
[selfremoveFromSuperview];
[self.delegatechangeScoreWithSuccess:NO];
}
count--;
}
步骤三:搭建界面

首先在ViewController类的viewDidLoad方法中开启一个线程,用于定时调用addMouse方法产生地鼠对象,然后返回主线程将产生的地鼠对象添加到界面,代码如下所示:

- (void)viewDidLoad {
[superviewDidLoad];
[NSThreaddetachNewThreadSelector:@selector(addMouse) toTarget:selfwithObject:nil];
}
- (void)addMouse {
for (inti=0;;i++) {
[NSThread sleepForTimeInterval:1];
[selfperformSelectorOnMainThread:@selector(addMouseView) withObject:nilwaitUntilDone:NO];
}
}
- (void)addMouseView {
CGSizescreenSize = [[UIScreenmainScreen]bounds].size;
TRMouse *mouse = [[TRMousealloc]initWithFrame:CGRectMake(arc4random()%(int)(screenSize.width-30), 50+arc4random()%(int)(screenSize.height-80), 30, 30)];
[self.viewaddSubview:mouse];
}
然后ViewController类遵守TRMouseDelegate协议,在创建TRMouse对象时将delegate指定为ViewController,代码如下所示:

 
- (void)addMouseView {
CGSizescreenSize = [[UIScreenmainScreen]bounds].size;
TRMouse *mouse = [[TRMousealloc]initWithFrame:CGRectMake(arc4random()%(int)(screenSize.width-30), 50+arc4random()%(int)(screenSize.height-80), 30, 30)];
mouse.delegate = self;
[self.viewaddSubview:mouse];
}
最后ViewController实现changeScoreWithSuccess:方法,根据isSucces参数修改successLabel和failLabel的显示内容:

 
-(void)changeScoreWithSuccess:(BOOL)isSuccess {
switch ((int)isSuccess) {
case 0:{
int count = [self.failLabel.textintValue];
self.failLabel.text = [NSStringstringWithFormat:@"%d",++count];
}
break;
case 1:{
int count = [self.successLabel.textintValue];
self.successLabel.text = [NSStringstringWithFormat:@"%d",++count];
}
}
}
1.4 完整代码

本案例中,ViewController.m文件中的完整代码如下所示:

 
#import "ViewController.h"
@interfaceViewController () <TRMouseDelegate>
@property (weak, nonatomic) IBOutletUILabel *successLabel;
@property (weak, nonatomic) IBOutletUILabel *failLabel;
@end
@implementationViewController
- (void)viewDidLoad {
[superviewDidLoad];
[NSThreaddetachNewThreadSelector:@selector(addMouse) toTarget:selfwithObject:nil];
}
- (void)addMouse {
for (inti=0;;i++) {
[NSThread sleepForTimeInterval:1];
[selfperformSelectorOnMainThread:@selector(addMouseView) withObject:nilwaitUntilDone:NO];
}
}
- (void)addMouseView {
CGSizescreenSize = [[UIScreenmainScreen]bounds].size;
TRMouse *mouse = [[TRMousealloc]initWithFrame:CGRectMake(arc4random()%(int)(screenSize.width-30), 50+arc4random()%(int)(screenSize.height-80), 30, 30)];
mouse.delegate = self;
[self.viewaddSubview:mouse];
}
-(void)changeScoreWithSuccess:(BOOL)isSuccess {
switch ((int)isSuccess) {
case 0:{
int count = [self.failLabel.textintValue];
self.failLabel.text = [NSStringstringWithFormat:@"%d",++count];
}
break;
case 1:{
int count = [self.successLabel.textintValue];
self.successLabel.text = [NSStringstringWithFormat:@"%d",++count];
}
}
}
@end
 
本案例中,TRMouse.h文件中的完整代码如下所示:

 
#import<UIKit/UIKit.h>
@protocolTRMouseDelegate
-(void)changeScoreWithSuccess:(BOOL)isSuccess;
@end
@interfaceTRMouse : UIButton
@property (nonatomic,assign) id<TRMouseDelegate> delegate;
@end
 
本案例中,TRMouse.m文件中的完整代码如下所示:

 
#import "TRMouse.h"
@interfaceTRMouse (){
int count;
}
@end
@implementationTRMouse
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
count = 3;
self.backgroundColor = [UIColorredColor];
[selfsetTitle:[NSStringstringWithFormat:@"%d",count] forState:UIControlStateNormal];
[selfaddTarget:self action:@selector(clicked) forControlEvents:UIControlEventTouchUpInside];
}
[NSThreaddetachNewThreadSelector:@selector(refresh) toTarget:selfwithObject:nil];
return self;
}
- (void)clicked {
[selfremoveFromSuperview];
self.tag = 1;
[self.delegatechangeScoreWithSuccess:YES];
}
- (void)refresh {
for(inti=0;i<4;i++) {
[selfperformSelectorOnMainThread:@selector(mouseDisapear) withObject:nilwaitUntilDone:NO];
[NSThread sleepForTimeInterval:1];
}
}
-(void)mouseDisapear {
self.titleLabel.text =[NSStringstringWithFormat:@"%d",count];
NSLog(@"count = %d",count);
if (count==0&&self.tag!=1) {
[selfremoveFromSuperview];
[self.delegatechangeScoreWithSuccess:NO];
}
count--;
}
@end

 

posted on 2015-12-15 21:13  A蜗牛为梦想而生A  阅读(173)  评论(0编辑  收藏  举报