像某点坐标移动
public class Cube_Test : MonoBehaviour {
public Transform[] target;
private float t; private int i = 0; private int temp = 1;
void Update() { t = Mathf.Repeat(Time.time, 1);
if (Time.time - temp >= 0) { temp += 1; i += 1; if (i == 16) { i = 0; } }
transform.position = Vector3.Lerp(target[i].position, target[i + 1].position, t); } }

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