加载资源 unity3d
DontDestroyOnLoad(instance1);
instance1.SetActiveRecursively(false);
var www = new WWW("file://f://zhongjian.unity3d");
yield www;
var instance : GameObject = Instantiate(www.assetBundle.mainAsset);
instance.name = "xxxxxx";
DontDestroyOnLoad(instance1);
instance1.SetActiveRecursively(false);
var www = new WWW("file://f://zhongjian.unity3d");
yield www;
var instance : GameObject = Instantiate(www.assetBundle.mainAsset);
instance.name = "xxxxxx";