加载资源 unity3d

DontDestroyOnLoad(instance1);
instance1.SetActiveRecursively(false);

 

var www = new WWW("file://f://zhongjian.unity3d");
yield www;
var instance : GameObject = Instantiate(www.assetBundle.mainAsset);
instance.name = "xxxxxx";

posted @ 2011-12-22 10:35  顺手  阅读(237)  评论(0)    收藏  举报