pygame基础功能总结

1.导入Pygame模块

(1) 模块并初始化

① Import pygame

② Pygame.init()

(2) 创建窗体

① Window_size = (800,600)  长宽

② Screen= pygame.disply.set_mode(Window_size)

③ pygame.disply.set_caption(My First Pygame Window)  设置窗体标题

(3) 主循环

① Running = True   主循环标志

② while running

for event in pygame.event.get():      事件遍历

if event.type == pygame.QUIT:

Running =False

Pygame.quit()    退出

2.绘制图形

(1) 设置颜色

① WHITE = 255,255,255

② BLACK = (0,0,0)

③ RED = (255,0,0)

④ GREEN = (0,255,0)

⑤ BLUE = (0,0,255)

(2) 绘制矩形

① pygame.draw.rect(screen,RED,(100,100,50,50))

② pygame.draw.circle(screen,BLUE,(200,200),30)

(3) 更新屏幕

① Pygame.display.flip()    更新整个待显示的Surface对象到屏幕上

② Pygame.display.update()  新部分内容显示到屏幕上,如果没有参数,则与flip功能相同

 

3.加载图像和显示图形

(1) Player_image = pygame.image.load(play.png)  加载图形

① Pygame.image.load(‘’).convert_alpha   # convert_alpha相对于convert,保留了图像的Alpha 通道信息,可以认为是保留了透明的部分,实现了透明转换,相比较直接使用load提高了blit的速度

(2) Screen.blit(Player_image,(100,100))  #显示图形(图片,位置)

4.处理键盘输入

(1) 检测键盘事件

① For event in pygame.event.get():

  If event.type == pygame.KEYDOWN:    键盘按下事件

    if event.key == pygame.K_LEFT:   按下Left

      Pass

(2) 鼠标输入

  ① For event in pygame.event.get():

    If event.type ==pygame.MOUSEBUTTONDOWN: 鼠标按下

      Pass

 

5.背景音乐和音效的添加

(1) 初始化混音器

  ① Pygame.mixer.init()

(2) 加载和播放背景音乐

  ① Pygame.mixer.music.load(xxxx.mp3)   加载

  ② Pygame.mixer.msic.play(-1) -1 表示循环播放

(3) 加载和播放音效

  ① Collision_sound = pygame.mixer.Sound(collision.wav)

  ② Collision_sound.play()

6.动画与帧率的控制值

(1) 控制帧率

  ① Clock = pygame.time.clock()  创建时钟对象

     Clock.tick(60)      设置帧率为60FPS

 

 1 import  pygame
 2 pygame.init()
 3 
 4 window_size = (800, 600)
 5 screen = pygame.display.set_mode(window_size)
 6 pygame.display.set_caption("窗体名称")
 7 running = True  # 主循环标志
 8 clock = pygame.time.Clock()  # 创建时钟对象
 9 player_image = [pygame.image.load(r'xxx\Peashooter_{:02d}.png'.format(i)).convert_alpha() for i in range(0, 25)]  # 加载图片
10 index = 0
11 while running:  # 主循环
12 
13     screen.fill((255,255,255))  #背景纯白
14     screen.blit(player_image[index % len(player_image)], (2, 2))  #图片显示
15     pygame.display.update()   #参数是个矩形样式或矩形样式的序列
16     # pygame.display.flip()
17     for event in pygame.event.get():  # 事件遍历
18         if event.type == pygame.QUIT:
19             running = False
20         if event.type == pygame.MOUSEBUTTONDOWN:
21             index +=1   #点击更新图片
22 
23 
24     clock.tick(60)  # 设置帧率为60FPS

 

posted @ 2024-12-25 21:22  慎·独  阅读(117)  评论(0)    收藏  举报