实验二

实验任务

源代码如下:

T.h

点击查看代码
#pragma once
#include <string>

class T {
public:
    T(int x = 0, int y = 0);  
    T(const T &t); 
    T(T &&t);      
    ~T();           
    void adjust(int ratio);      
    void display() const;          

private:
    int m1, m2;

public:
    static int get_cnt();          

public:
    static const std::string doc;    
    static const int max_cnt;          

private:
    static int cnt;        
    friend void func();
};

void func();
T.cpp
点击查看代码
#include "T.h"
#include <iostream>
#include <string>

const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;

int T::get_cnt() {
   return cnt;
}

T::T(int x, int y): m1{x}, m2{y} { 
    ++cnt; 
    std::cout << "T constructor called.\n";
} 

T::T(const T &t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}

T::T(T &&t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}    

T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}           

void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}    

void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")" ;
}     

void func() {
    T t5(42);
    t5.m2 = 2049;
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
}
task1.cpp
点击查看代码
#include "T.h"
#include <iostream>

void test_T();

int main() {
    std::cout << "test Class T: \n";
    test_T();

    std::cout << "\ntest friend func: \n";
    func();
}

void test_T() {
    using std::cout;
    using std::endl;

    cout << "T info: " << T::doc << endl;
    cout << "T objects'max count: " << T::max_cnt << endl;
    cout << "T objects'current count: " << T::get_cnt() << endl << endl;

    T t1;
    cout << "t1 = "; t1.display(); cout << endl;

    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;

    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;

    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;

    cout << "test: T objects'current count: " << T::get_cnt() << endl;
}

运行截图:

6FE78255FC03B70E6914915F1BE40E37

问题回答:

1.T.h中,在类T内部,已声明 func 是T的友元函数。在类外部,去掉line36,重新编译,程序能否正常运行。如果能,回答YES;如果不能,以截图形式提供编译报错信息,说明原因。
报错信息:

711F179A21C70ED010DBFF615FF1C0AC

不能。因为虽然func在类内声明为友元,但在其他文件(如 task1.cpp)调用func时,需提前声明该函数,否则编译器无法识别函数原型。
2.T.h中,line9-12给出了各种构造函数、析构函数。总结它们各自的功能、调用时机。
普通构造函数(T (int x=0, int y=0)):功能是初始化对象的m1和m2,并递增对象计数cnt;调用时机为创建新对象时。

复制构造函数(T (const T &t)):功能是用已有对象初始化新对象,复制m1和m2并递增cnt;调用时机为用已有对象创建新对象、函数参数为值传递或函数返回值为对象时。

移动构造函数(T (T &&t)):功能是复制m1和m2并递增cnt,避免资源拷贝;调用时机为用右值对象初始化新对象时。

析构函数(~T ()):功能是递减对象计数cnt;调用时机为对象生命周期结束时。
3. T.cpp中,line13-15,剪切到T.h的末尾,重新编译,程序能否正确编译。如不能,以截图形式给出报错信息,分析原因。
报错信息:

AE1FDEEA1285BB2DBD63BA75BE3E1C96

不能。静态成员在类内声明,需在类外定义初始化,若在.h 文件中初始化,多次包含该头文件会导致静态成员重复定义,触发编译错误。

实验任务2

源代码如下:

Complex.h

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#pragma once
#include <string>

class Complex {

public:
    static const std::string doc;

private:
    double real;  
    double imag;  


public:  
    Complex();
    Complex(double r);
    Complex(double r, double i);
    Complex(const Complex& other);

    double get_real() const;
    double get_imag() const;
    void add(const Complex& other);

public:
    friend void output(const Complex& c);
    friend double abs(const Complex& c);
    friend Complex add(const Complex& c1, const Complex& c2);
    friend bool is_equal(const Complex& c1, const Complex& c2);
    friend bool is_not_equal(const Complex& c1, const Complex& c2);
};
Complex.cpp
点击查看代码
#include "Complex.h"
#include <iostream>
#include <cmath>  

const std::string Complex::doc = "a simplified complex class";

Complex::Complex() : real(0.0), imag(0.0) {}
Complex::Complex(double r) : real(r), imag(0.0) {}
Complex::Complex(double r, double i) : real(r), imag(i) {}
Complex::Complex(const Complex& other) : real(other.real), imag(other.imag) {}

double Complex::get_real() const { return real; }
double Complex::get_imag() const { return imag; }
void Complex::add(const Complex& other) {
    this->real += other.real;
    this->imag += other.imag;
}

void output(const Complex& c) {
    std::cout << c.real;

    const double eps = 1e-9;
    if (fabs(c.imag) < eps) {
        if (fabs(c.real) < eps) {
            std::cout << "+0i"; 
        }
    }
    else if (c.imag > eps) {
        std::cout << "+" << c.imag << "i";
    }
    else {
        std::cout << c.imag << "i";
    }
}

double abs(const Complex& c) {
    return sqrt(c.real * c.real + c.imag * c.imag);
}
Complex add(const Complex& c1, const Complex& c2) {
    return Complex(c1.real + c2.real, c1.imag + c2.imag);
}
bool is_equal(const Complex& c1, const Complex& c2) {
    return (fabs(c1.real - c2.real) < 1e-9) && (fabs(c1.imag - c2.imag) < 1e-9);
}
bool is_not_equal(const Complex& c1, const Complex& c2) {
    return !is_equal(c1, c2);
}
Task2.cpp
点击查看代码
#include "Complex.h"
#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();

int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc << endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}

运行截图:

77D2A378DBDA46170F583B6759DADAAC

0CF0C285142426F91D343AD72987C86F

问题回答:

1.比较自定义类 Complex 和标准库模板类 complex 的用法,在使用形式上,哪一种更简洁?函数和运算内在有关联吗?
标准库更简洁,其支持运算符重载,直接通过运算符实现运算,符合自然数学表达,而且自定义类需通过成员函数或全局函数实现,形式较繁琐。两者运算逻辑一致(如加法均为实部加实部、虚部加虚部),仅接口形式不同。
2.
2-1:自定义 Complex 中, output/abs/add/ 等均设为友元,它们真的需要访问 私有数据 吗?(回答“是/否”并给出理由)
是。output()需访问real和imag以格式化输出;abs()需通过real和imag计算模(sqrt(real²+imag²));add()需获取两个复数的real和imag才能计算和,因此必须设为友元访问私有数据。
2-2:标准库 std::complex 是否把 abs 设为友元?(查阅 cppreference后回答)
否。标准库std::complex的abs函数并非友元,而是通过调用std::complex的公有接口获取复数的实部和虚部,进而计算模长。
2-3:什么时候才考虑使用 friend?总结你的思考
友元的核心作用是 “打破类的封装性,允许特定外部函数或类访问私有成员,仅当外部函数或类需要访问当前类的私有成员,且无法通过公有接口间接获取时,才考虑使用friend。
3. 如果构造对象时禁用=形式,即遇到 Complex c4 = c2; 编译报错,类Complex的设计应如何调整?
在Complex.h的类声明中,修改复制构造函数的声明,添加explicit关键字:
// 原复制构造函数声明
Complex(const Complex& other);
// 调整后声明
explicit Complex(const Complex& other);

实验任务3

源代码如下:

PlayerControl.h

点击查看代码
#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);  
    void execute(ControlType cmd) const;       

    static int get_cnt();

private:
    static int total_cnt;   
};
PlayerControl.cpp
点击查看代码
#include "PlayerControl.h"
#include <iostream>
#include <algorithm> 
#include <string> 

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}
ControlType PlayerControl::parse(const std::string& control_str) {
    std::string lower_str = control_str;
    std::transform(lower_str.begin(), lower_str.end(), lower_str.begin(),
        [](unsigned char c) { return std::tolower(c); });

    if (lower_str == "play") {
        total_cnt++; 
        return ControlType::Play;
    }
    else if (lower_str == "pause") {
        total_cnt++;
        return ControlType::Pause;
    }
    else if (lower_str == "next") {
        total_cnt++;
        return ControlType::Next;
    }
    else if (lower_str == "prev") {
        total_cnt++;
        return ControlType::Prev;
    }
    else if (lower_str == "stop") {
        total_cnt++;
        return ControlType::Stop;
    }
    else {
        return ControlType::Unknown;
    }
}

void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play: 
        std::cout << "[play] Playing music...\n"; 
        break;
    case ControlType::Pause: 
        std::cout << "[Pause] Music paused\n"; 
        break;
    case ControlType::Next: 
        std::cout << "[Next] Skipping to next track\n"; 
        break;
    case ControlType::Prev: 
        std::cout << "[Prev] Back to previous track\n"; 
        break;
    case ControlType::Stop: 
        std::cout << "[Stop] Music stopped\n"; 
        break;
    default: 
        std::cout << "[Error] unknown control\n"; 
        break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}
task3.cpp
点击查看代码
#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

运行截图:

0E07A3CEC8B6D4CC6C72A987349BDFB8

实验任务4

源代码如下:

Fraction.h

点击查看代码
#pragma once
#include <string>

class Fraction {
    friend void output(const Fraction& f);
    friend Fraction add(const Fraction& f1, const Fraction& f2);
    friend Fraction sub(const Fraction& f1, const Fraction& f2);
    friend Fraction mul(const Fraction& f1, const Fraction& f2);
    friend Fraction div(const Fraction& f1, const Fraction& f2);

public:
    static const std::string doc;
    Fraction(int up, int down = 1);
    Fraction(const Fraction& f);
    int get_up() const;
    int get_down() const;
    Fraction negative() const;

private:
    int up;
    int down;
    void reduce();
    int gcd(int a, int b) const;
};
Fraction.cpp
点击查看代码
#include "Fraction.h"
#include <iostream>
#include <cmath>

const std::string Fraction::doc = "Fraction类 v 0.01版.\n目前仅支持分数对象的构造、输出、加/减/乘/除运算.";

Fraction::Fraction(int up, int down) : up(up), down(down) {
    if (down == 0) {
        std::cerr << "分母不能为0" << std::endl;
        exit(1);
    }
    if (down < 0) {
        up = -up;
        down = -down;
    }
    if (up == 0) {
        down = 1;
    }
    reduce();
}

Fraction::Fraction(const Fraction& f) : up(f.up), down(f.down) {}

int Fraction::get_up() const { return up; }
int Fraction::get_down() const { return down; }

Fraction Fraction::negative() const {
    return Fraction(-up, down);
}

int Fraction::gcd(int a, int b) const {
    a = abs(a);
    b = abs(b);
    while (b != 0) {
        int temp = b;
        b = a % b;
        a = temp;
    }
    return a;
}

void Fraction::reduce() {
    if (up == 0) { 
        down = 1;
        return;
    }
    int common_divisor = gcd(up, down);
    up /= common_divisor;
    down /= common_divisor;
    if (down < 0) {
        up = -up;
        down = -down;
    }
}

void output(const Fraction& f) {
    if (f.up == 0) {
        std::cout << 0;
    } else if (f.down == 1) {
        std::cout << f.up;
    } else { 
        std::cout << f.up << "/" << f.down;
    }
}

Fraction add(const Fraction& f1, const Fraction& f2) {
    int new_up = f1.up * f2.down + f2.up * f1.down;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction sub(const Fraction& f1, const Fraction& f2) {
    int new_up = f1.up * f2.down - f2.up * f1.down;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction mul(const Fraction& f1, const Fraction& f2) {
    int new_up = f1.up * f2.up;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction div(const Fraction& f1, const Fraction& f2) {
    if (f2.up == 0) { 
        std::cerr << "分母不能为0" << std::endl;
        exit(1);
    }
    int new_up = f1.up * f2.down;
    int new_down = f1.down * f2.up;
    return Fraction(new_up, new_down);
}
task4.cpp
点击查看代码
#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();
    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;
    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;
    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;
    const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up()
         << ", f5.get_down() = " << f5.get_down() << endl;
    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;
    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

运行截图:

FE0493F5895F44FC50D2D63137898285

问题回答:

分数的输出和计算, output/add/sub/mul/div ,你选择的是哪一种设计方案?(友元/自由函数/命名空间+自由函数/类+static)你的决策理由?如友元方案的优缺点、静态成员函数方案的适用场景、命名空间方案的考虑因素等。
我选择友元方案。
工具函数需要直接访问Fraction的私有成员(up和down),友元可避免通过get_up()/get_down()间接访问,提升代码效率。并且还可以保持工具函数的 “全局函数” 特性,调用方式与实验测试代码一致,无需修改原测试逻辑。在类的封装性上仅对必要函数开放权限,封装破坏可控。

posted @ 2025-10-27 21:50  OSCR  阅读(0)  评论(0)    收藏  举报