import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((640,480))
ball = pygame.image.load('small ball1(1)(1).jpg')
ballrect = ball.get_rect()
print(ballrect)
speed = [5,5]
clock = pygame.time.Clock()
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > 640:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > 480:
speed[1] = -speed[1]
screen.fill((0,0,0))
screen.blit(ball,ballrect)
pygame.display.flip()
pygame.quit()
![]()