1,real-time rendering,目标:重点内容重点掌握 ,全书通透  60*4,已经完成4,阅读过16           2000

2,计算机图形学全书       目标:重点内容重点掌握       20*8                                                   1000

3,stanford教学计划                                                                                                        1000    

4,mit教学计划                                                                                                                1000  

5,dx的sdk和龙书                                                                                                             1000

6,windows程序设计基础                                                                                                     500

7,英语           每天听写一篇文章

 

8,可选: 3d游戏编程大师技巧                                                                                                2000                                                                                                

9,3d游戏引擎设计                                                                                                              4000

 

英语每天学习:) 

 

计划是stanford的教学计划打散在每周

然后8个周,依次阅读 1-182   230 -282+440-500 282-440/2 500-600 600-700 700-820 820-900