oop实验二
实验二
task1
源代码:
1 #include "T.h" 2 #include <iostream> 3 #include <string> 4 5 // 类T实现 6 7 // static成员数据类外初始化 8 const std::string T::doc{"a simple class sample"}; 9 const int T::max_cnt = 999; 10 int T::cnt = 0; 11 12 // 类方法 13 int T::get_cnt() { 14 return cnt; 15 } 16 17 // 对象方法 18 T::T(int x, int y): m1{x}, m2{y} { 19 ++cnt; 20 std::cout << "T constructor called.\n"; 21 } 22 23 T::T(const T &t): m1{t.m1}, m2{t.m2} { 24 ++cnt; 25 std::cout << "T copy constructor called.\n"; 26 } 27 28 T::T(T &&t): m1{t.m1}, m2{t.m2} { 29 ++cnt; 30 std::cout << "T move constructor called.\n"; 31 } 32 33 T::~T() { 34 --cnt; 35 std::cout << "T destructor called.\n"; 36 } 37 38 void T::adjust(int ratio) { 39 m1 *= ratio; 40 m2 *= ratio; 41 } 42 43 void T::display() const { 44 std::cout << "(" << m1 << ", " << m2 << ")" ; 45 } 46 47 // 普通函数实现 48 void func() { 49 T t5(42); 50 t5.m2 = 2049; 51 std::cout << "t5 = "; t5.display(); std::cout << '\n'; 52 }
1 #pragma once 2 3 #include <string> 4 5 // 类T: 声明 6 class T { 7 // 对象属性、方法 8 public: 9 T(int x = 0, int y = 0); // 普通构造函数 10 T(const T &t); // 复制构造函数 11 T(T &&t); // 移动构造函数 12 ~T(); // 析构函数 13 14 void adjust(int ratio); // 按系数成倍调整数据 15 void display() const; // 以(m1, m2)形式显示T类对象信息 16 17 private: 18 int m1, m2; 19 20 // 类属性、方法 21 public: 22 static int get_cnt(); // 显示当前T类对象总数 23 24 public: 25 static const std::string doc; // 类T的描述信息 26 static const int max_cnt; // 类T对象上限 27 28 private: 29 static int cnt; // 当前T类对象数目 30 31 // 类T友元函数声明 32 friend void func(); 33 }; 34 35 // 普通函数声明 36 void func();
1 #include "T.h" 2 #include <iostream> 3 4 void test_T(); 5 6 int main() { 7 std::cout << "test Class T: \n"; 8 test_T(); 9 10 std::cout << "\ntest friend func: \n"; 11 func(); 12 } 13 14 void test_T() { 15 using std::cout; 16 using std::endl; 17 18 cout << "T info: " << T::doc << endl; 19 cout << "T objects'max count: " << T::max_cnt << endl; 20 cout << "T objects'current count: " << T::get_cnt() << endl << endl; 21 22 T t1; 23 cout << "t1 = "; t1.display(); cout << endl; 24 25 T t2(3, 4); 26 cout << "t2 = "; t2.display(); cout << endl; 27 28 T t3(t2); 29 t3.adjust(2); 30 cout << "t3 = "; t3.display(); cout << endl; 31 32 T t4(std::move(t2)); 33 cout << "t4 = "; t4.display(); cout << endl; 34 35 cout << "test: T objects'current count: " << T::get_cnt() << endl; 36 }
运行截图:
问题1:删掉后不可以运行
报错显示func()未声明,说明func()函数是类外的友函数,必须要声明

问题2:普通构造函数主要用来初始化变量,在显示创建对象时使用
复制构造函数用于复制对象,比如要使用的对象需返回时
移动构造函数用于快速创建新的对象,在转移初始化对象时可以使用
析构函数用于释放对象占用的资源,比如对象被删除时使用
问题3:还是不可以,原因是类的成员出现在了类声明的变量之外,这会导致关联错误

task2
源代码:
1 #pragma once 2 #include <string> 3 4 class Complex{ 5 public: 6 static const std::string doc; 7 8 Complex (); 9 Complex (double r); 10 Complex (double r, double i); 11 Complex (const Complex& z); 12 private: 13 double real; 14 double imag; 15 public: 16 double get_real() const; 17 double get_imag() const; 18 void add(const Complex& z); 19 20 friend void output(const Complex& z); 21 friend double abs(const Complex& z); 22 friend Complex add(const Complex& z1, const Complex& z2); 23 friend bool is_equal(const Complex& z1, const Complex& z2); 24 friend bool is_not_equal(const Complex& z1, const Complex& z2); 25 };
1 #include "Complex.h" 2 #include <iostream> 3 #include <cmath> 4 5 const std::string Complex::doc{"a simplified Complex class"}; 6 7 Complex::Complex () :real(0.0), imag(0.0) {}; 8 Complex::Complex (double r) :real(r), imag(0.0) {}; 9 Complex::Complex (double r1, double r2) :real(r1), imag(r2) {}; 10 Complex::Complex (const Complex &c) :real(c.real), imag(c.imag) {}; 11 12 double Complex::get_real () const {return real;} 13 double Complex::get_imag () const {return imag;} 14 void Complex::add(const Complex& z) { 15 real = real + z.real; 16 imag = imag + z.imag; 17 } 18 19 void output(const Complex& z) { 20 std::cout << z.real << (z.imag >= 0?"+":"-" )<< std::abs(z.imag) << "i"; 21 } 22 double abs(const Complex& z) { 23 return sqrt(z.real*z.real + z.imag*z.imag); 24 } 25 Complex add(const Complex& z1, const Complex& z2) { 26 Complex z; 27 z.real = z1.real + z2.real; 28 z.imag = z1.imag + z2.imag; 29 return z; 30 } 31 bool is_equal(const Complex& z1, const Complex& z2) { 32 return z1.real == z2.real && z1.imag == z2.imag; 33 } 34 bool is_not_equal (const Complex& z1, const Complex& z2) { 35 return z1.real != z2.real || z1.imag != z2.imag; 36 }
1 #include "Complex.h" 2 #include <iostream> 3 #include <iomanip> 4 #include <complex> 5 6 void test_Complex(); 7 void test_std_complex(); 8 9 int main() 10 { 11 std::cout << "*******测试1: 自定义类Complex*******\n"; 12 test_Complex(); 13 14 std::cout << "\n*******测试2: 标准库模板类complex*******\n"; 15 test_std_complex(); 16 } 17 18 void test_Complex() 19 { 20 using std::boolalpha; 21 using std::cout; 22 using std::endl; 23 24 cout << "类成员测试: " << endl; 25 cout << Complex::doc << endl 26 << endl; 27 28 cout << "Complex对象测试: " << endl; 29 Complex c1; 30 Complex c2(3, -4); 31 Complex c3(c2); 32 Complex c4 = c2; 33 const Complex c5(3.5); 34 35 cout << "c1 = "; 36 output(c1); 37 cout << endl; 38 cout << "c2 = "; 39 output(c2); 40 cout << endl; 41 cout << "c3 = "; 42 output(c3); 43 cout << endl; 44 cout << "c4 = "; 45 output(c4); 46 cout << endl; 47 cout << "c5.real = " << c5.get_real() 48 << ", c5.imag = " << c5.get_imag() << endl 49 << endl; 50 51 cout << "复数运算测试: " << endl; 52 cout << "abs(c2) = " << abs(c2) << endl; 53 c1.add(c2); 54 cout << "c1 += c2, c1 = "; 55 output(c1); 56 cout << endl; 57 cout << boolalpha; 58 cout << "c1 == c2 : " << is_equal(c1, c2) << endl; 59 cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl; 60 c4 = add(c2, c3); 61 cout << "c4 = c2 + c3, c4 = "; 62 output(c4); 63 cout << endl; 64 } 65 66 void test_std_complex() 67 { 68 using std::boolalpha; 69 using std::cout; 70 using std::endl; 71 72 cout << "std::complex<double>对象测试: " << endl; 73 std::complex<double> c1; 74 std::complex<double> c2(3, -4); 75 std::complex<double> c3(c2); 76 std::complex<double> c4 = c2; 77 const std::complex<double> c5(3.5); 78 79 cout << "c1 = " << c1 << endl; 80 cout << "c2 = " << c2 << endl; 81 cout << "c3 = " << c3 << endl; 82 cout << "c4 = " << c4 << endl; 83 84 cout << "c5.real = " << c5.real() 85 << ", c5.imag = " << c5.imag() << endl 86 << endl; 87 88 cout << "复数运算测试: " << endl; 89 cout << "abs(c2) = " << abs(c2) << endl; 90 c1 += c2; 91 cout << "c1 += c2, c1 = " << c1 << endl; 92 cout << boolalpha; 93 cout << "c1 == c2 : " << (c1 == c2) << endl; 94 cout << "c1 != c2 : " << (c1 != c2) << endl; 95 c4 = c2 + c3; 96 cout << "c4 = c2 + c3, c4 = " << c4 << endl; 97 }
问题1:标准库自然就更简洁一些,无需调用局部函数,关联上都是相同数据类型的进行操作
问题2-1:是,因为output需要访问实部与虚部,abs需要访问虚部,add需要操作两个部分
2-2;否,real与imag都不是友元单位
2-3:考虑函数friend
问题3:将复制构造函数设为私有
task3
源代码:
1 #include "PlayerControl.h" 2 #include <iostream> 3 #include <algorithm> 4 5 int PlayerControl::total_cnt = 0; 6 7 PlayerControl::PlayerControl() {} 8 9 ControlType PlayerControl::parse(const std::string& control_str) { 10 std::string lower_str=control_str; 11 std::transform(lower_str.begin(),lower_str.end(),lower_str.begin(), 12 [](unsigned char c){ return std::tolower(c); }); 13 if (lower_str=="play"){ 14 total_cnt++; 15 return ControlType::Play; 16 }else if(lower_str=="pause"){ 17 total_cnt++; 18 return ControlType::Pause; 19 }else if(lower_str=="next"){ 20 total_cnt++; 21 return ControlType::Next; 22 }else if(lower_str=="prev"){ 23 total_cnt++; 24 return ControlType::Prev; 25 } else if(lower_str =="stop"){ 26 total_cnt++; 27 return ControlType::Stop; 28 }else{ 29 return ControlType::Unknown; 30 } 31 } 32 33 void PlayerControl::execute(ControlType cmd) const { 34 switch (cmd) { 35 case ControlType::Play: std::cout << "[play] Playing music...\n"; break; 36 case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; 37 case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; 38 case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; 39 case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; 40 default: std::cout << "[Error] unknown control\n"; break; 41 } 42 } 43 44 int PlayerControl::get_cnt() { 45 return total_cnt; 46 }
1 #pragma once 2 #include <string> 3 4 enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown}; 5 6 class PlayerControl { 7 public: 8 PlayerControl(); 9 10 ControlType parse(const std::string& control_str); // 实现std::string --> ControlType转换 11 void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟) 12 13 static int get_cnt(); 14 15 private: 16 static int total_cnt; 17 };
1 #include "PlayerControl.h" 2 #include <iostream> 3 4 void test() { 5 PlayerControl controller; 6 std::string control_str; 7 std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n"; 8 9 while(std::cin >> control_str) { 10 if(control_str == "quit") 11 break; 12 13 ControlType cmd = controller.parse(control_str); 14 controller.execute(cmd); 15 std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n"; 16 } 17 } 18 19 int main() { 20 test(); 21 }
运行截图:
task4
源代码:
1 #include "Fraction.h" 2 #include<iostream> 3 #include<cstdlib> 4 //开始 5 inline int gcd(int a, int b) 6 { 7 a = std::abs(a); 8 b = std::abs(b); 9 while (b != 0) 10 { 11 int t = b; 12 b = a % b; 13 a = t; 14 } 15 return a; 16 } 17 18 const std::string Fraction::doc{"Fraction类 v 0.01版. 目前仅支持分数对象的构造、输出、加/减/乘/除运算."}; 19 20 Fraction::Fraction(int u) : up{u}, down{1} {}; 21 Fraction::Fraction(int u,int d) : up{u}, down{d} { 22 if(down<0){ 23 up=-up; 24 down=-down; 25 } 26 int a = gcd(up,down); 27 up = up / a; 28 down = down / a; 29 }; 30 Fraction::Fraction(const Fraction &s):up{s.up},down{s.down}{} 31 32 int Fraction::get_up() const 33 { 34 return up; 35 } 36 37 int Fraction::get_down()const 38 { 39 return down; 40 } 41 Fraction Fraction::negative()const 42 { 43 return Fraction(-up,down); 44 } 45 46 void output(const Fraction &s){ 47 if(s.down == 0) 48 std::cout << "分母不能为0"; 49 else if(s.down == 1) 50 std::cout<<s.up; 51 else 52 std::cout<<s.up<<"/"<<s.down; 53 } 54 Fraction add(const Fraction &s1, const Fraction &s2){ 55 return Fraction(s1.up * s2.down + s2.up * s1.down, s1.down * s2.down); 56 } 57 Fraction sub(const Fraction &s1, const Fraction &s2){ 58 return Fraction(s1.up * s2.down - s2.up * s1.down, s1.down * s2.down); 59 } 60 Fraction mul(const Fraction &s1, const Fraction &s2){ 61 return Fraction(s1.up*s2.up,s1.down*s2.down); 62 } 63 Fraction div(const Fraction &s1, const Fraction &s2) 64 { 65 if(s2.up==0) 66 return Fraction(s2.down,0); 67 return Fraction(s1.up * s2.down, s1.down * s2.up); 68 }
1 #pragma once 2 #include<string> 3 //开始 4 class Fraction{ 5 public: 6 static const std::string doc; 7 8 Fraction(int u); 9 Fraction(int u,int d); 10 Fraction(const Fraction&s); 11 12 int get_up()const; 13 int get_down()const; 14 Fraction negative()const; 15 16 friend void output(const Fraction &s); 17 friend Fraction add(const Fraction &s1,const Fraction &s2); 18 friend Fraction sub(const Fraction &s1, const Fraction &s2); 19 friend Fraction mul(const Fraction &s1, const Fraction &s2); 20 friend Fraction div(const Fraction &s1, const Fraction &s2); 21 22 private : 23 int up,down; 24 };
1 #include "Fraction.h" 2 #include <iostream> 3 //开始 4 void test1(); 5 void test2(); 6 7 int main() 8 { 9 std::cout << "测试1: Fraction类基础功能测试\n"; 10 test1(); 11 12 std::cout << "\n测试2: 分母为0测试: \n"; 13 test2(); 14 } 15 16 void test1() 17 { 18 using std::cout; 19 using std::endl; 20 21 cout << "Fraction类测试: " << endl; 22 cout << Fraction::doc << endl 23 << endl; 24 25 Fraction f1(5); 26 Fraction f2(3, -4), f3(-18, 12); 27 Fraction f4(f3); 28 cout << "f1 = "; 29 output(f1); 30 cout << endl; 31 cout << "f2 = "; 32 output(f2); 33 cout << endl; 34 cout << "f3 = "; 35 output(f3); 36 cout << endl; 37 cout << "f4 = "; 38 output(f4); 39 cout << endl; 40 41 const Fraction f5(f4.negative()); 42 cout << "f5 = "; 43 output(f5); 44 cout << endl; 45 cout << "f5.get_up() = " << f5.get_up() 46 << ", f5.get_down() = " << f5.get_down() << endl; 47 48 cout << "f1 + f2 = "; 49 output(add(f1, f2)); 50 cout << endl; 51 cout << "f1 - f2 = "; 52 output(sub(f1, f2)); 53 cout << endl; 54 cout << "f1 * f2 = "; 55 output(mul(f1, f2)); 56 cout << endl; 57 cout << "f1 / f2 = "; 58 output(div(f1, f2)); 59 cout << endl; 60 cout << "f4 + f5 = "; 61 output(add(f4, f5)); 62 cout << endl; 63 } 64 65 void test2() 66 { 67 using std::cout; 68 using std::endl; 69 70 Fraction f6(42, 55), f7(0, 3); 71 cout << "f6 = "; 72 output(f6); 73 cout << endl; 74 cout << "f7 = "; 75 output(f7); 76 cout << endl; 77 cout << "f6 / f7 = "; 78 output(div(f6, f7)); 79 cout << endl; 80 }
运行截图:
问题:选用友元函数,访问更简单
优点就是访问简单,但是封装性很差
总结:实验二难度提升了很多,特别是task2很有难度,做起来很吃力,花费的时间和汇报比例不是很高。当然对于友元函数的使用以及认识都更深一些,有利有弊吧。
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