es6基础知识

1.超引用:(...)

  用于取出参数对象中的所有可遍历属性,拷贝到当前对象之中

 

function fun(...args){
            console.log(args);     //[1,2,3,4,5,6]
            args.push(7);
            console.log(args);   //[1,2,3,4,5,6,7]
        }
fun(1,2,3,4,5,6)

 

 

2.解构赋值:

  赋值:

 var a = 10,b = 20,c = 30;
 console.log(a,b,c)        //10 20 30

 

  解构:

//数组的格式
        var [a,b,c] = [40,20,30];
        console.log(a,b,c)      //40 20 30

//json格式
        var {a,b,c} = {a:10,c:30,b:20};    //可以调换顺序
        console.log(a,b,c);          //10 20 30

        var [a,[b,c],d] = [5,[10,20],30];  //格式对应即可
        console.log(a,b,c,d)          //5 10 20 30

//混用
        var [{a,b},c,[d,e],f] = [{b : "jack",a : "100"},5,[10,20],30];
        console.log(a,b,c,d,e,f)        //100 jack 5 10 20 30

 

3. for of循环:

  es5的for循环:

var arr = ["red","green","blue","yellow","black"];
        for(var i = 0;i < arr.length;i++){
            console.log(arr[i]);          //
}

 

  for in 循环:

for(var i in arr){
            console.log(i);   //输出的是索引
            console.log(arr[i]);
}

 

  

   for of 循环:(不能用来遍历json)

for(var i of arr){
        console.log(i);   //输出的直接是值
}

 

4.Map对象

//map就是用来存东西的,跟obj类似

var
map = new Map(); console.log(map); map.abc = "jack"; map.age = "100"; console.log(map); // 设置值 增 改 map.set("a","red"); map.set("b","green"); console.log(map) // console.log(map.abc); console.log(map.get('a')); // 删除 delete map.abc; delete map.a; map.delete("a"); console.log(map)

map对象是因为for of 的出现才出现的,一个map对象只能用for of 来遍历.

var map = new Map();
        map.set("a","red");
        map.set("b","green");
        map.set("c","blue");
        map.set("d","yellow");
        map.set("e","black");

        for(var index of map.entries()){    //全写
            console.log(index);
        }

        // 只想循环key
        for(var key of map.keys()){
            console.log(key);
        }

        // 只想循环value
        for(var value of map.values()){
            console.log(value);
        }

 

 5.箭头函数

   没有参数时:

var x= () =>{
    console.log("hello");  
}

  有参数时

 var x = (a,b) =>{
  console.log(a+b);
}
x(1,2)

  返回对象时要用小括号包起来,因为花括号被解释为代码块了;

var x= () =>{
    return({
    uname:"www",
    gae:18
  }) }

  直接作为事件handle:

document.addEventlistener("onclick",ev =>{
      console.log(ev);  
}

 

6.es6原型

  在ES6以前,必须有类和构造,在ES6以前是没有类的概念,构造函数即是构造,也是类;到了ES6,完全划分开了]

  es5:

function Grand() {
   this.lastName = "王";
}
var grand = new Grand ();

Father.prototype = grand;  //继承

function Father() {
  this.play = "打球";
}
var father = new Father;
console.log(father);

Son.prototype = father:
function son() {
   this.play = "打架"
}
var son = new Son();
console.log(son)

  es6:

//class 类
//constructor 构造函数

calss Person{ //类
constructor(name, age){ //构造
      this.name = name;
      this.age = age;
  }
   showName(){
      return this.name;
  }
  showAge{
      return this.age;
  }
}

var person = new Person("jack",18);

class Student extends Person{ //继承
constructor (name,age,pid){
    super(name,age):
    this.pid = pid;
}
showPid(){
    return this.pid;
}

var student = new Student("mack",50,"00001") ;
console.log(student)

 

 7.promise   

  它就是一个对象,主要是用来处理异步数据的.

   在promise中,有三种状态 :  pending(等待,处理中) --->  resolve(完成)/   rejected(失败,拒绝)

var por = Promise(function(relove,reject){
       resolve(123);   //成功的函数,成功后把这个数据传递出去
})

pro.then(function(val){        //then方法执行完成后又返回了一个promise对象
       //这是个成功的回调
       console.log("成功了,接收到的数为:"+val);  
       return val +1;
},function(err){
       //这是个失败的回调
      console.log(err);
}).then(function(val){      //之前的then成功后,返回了一个值,这里还要继续执行
    console.log(val)
}.function(err){})            

   处理数据(简化步骤)

<div id="box"></div>
    <button id="btn">展示</button>
    <script>
        var box = document.getElementById("box");
        var btn = document.getElementById("btn");

        function ajax(url,succ,erro){
            var xhr = new XMLHttpRequest();
            xhr.open("GET",url,true);
            xhr.send();
            xhr.onload = function(){
                if(xhr.readyState == 4 && xhr.status == 200){
                    succ(xhr.responseText);
                }else{
                    erro(xhr.status);
                }
            }
        }

        btn.onclick = function(){
            var p = new Promise(function(resolve,reject){
                ajax('04.txt',function(data){
                    resolve(data);
                },function(status){
                    reject(status);
                })
            });
            p.then(function(data){
                box.innerHTML = data;
            },function(err){
                box.innerHTML = err;
            })
        }
    </script>

  与之配套的一些方法:

   catch() : 捕获

<script>
        // catch    捕获
        var p = new Promise(function(resolve,reject){
            resolve("success");
        })
        p.then(function(data){
            console.log(data);
            throw "发生错误了"
        }).catch(function(err){
            console.log(err);
        })
    </script>

    all()

<script>
        // 只有当所有的promise全部成功才能走成功,否则失败
        var p1 = Promise.resolve(10);
        var p2 = Promise.resolve(20);
        // var p3 = Promise.reject(30);



        Promise.all([p1,p2,true,false]).then(function(data){
            console.log(data);
        },function(err){
            console.log(err);
        })
</script>

    race()

<script>
        // race也是返回一个promise对象
            // 获取最先得到的结果,得到以后就不去执行了

        var p1 = new Promise(function(resolve,reject){
            setTimeout(resolve,100,"first");
        })
        var p2 = new Promise(function(resolve,reject){
            setTimeout(resolve,50,"second");
        })
        Promise.race([p1,p2]).then(function(val){   //cdn   >    本地加载
            console.log(val)
        })
    </script>

  reject()

<script>
        var p1 = Promise.resolve(10);
        var p2 = Promise.resolve(p1);    //成功的promise里面可以传递一个成功的promise对象
        p2.then(function(data){
            console.log(data);
        })
    </script>

 

8,generator(状态机)

  遍历完成后,下一个元素的done值会是true

<script>
    //generator是一个函数,可以将它看做状态机
    function* fun(){
        yield "hello";
        yield "ES6";
        yield "hello";
        yield "mercy";
    }
    var fn = fun();
    //1
    console.log(fn.next());         //{value: "hello", done: false}
    console.log(fn.next());         //{value: "ES6", done: false}
    console.log(fn.next());         //{value: "hello", done: false}
    console.log(fn.next());         //{value: "mercy", done: false}
    console.log(fn.next());         //{value: undefined, done: true}     done表示已经讲整个generator函数遍历完成

    //2
    for (var a of fn){
        console.log(a);
    }

    //1和2两者只能有一个存在,如果1存在的话,2就不会执行
    </script>

 

 

 

 

 

  

posted on 2019-03-11 00:13  1234wu  阅读(500)  评论(0编辑  收藏  举报

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