using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 对战游戏
{
class Program
{
static void Main(string[] args)
{
Random r = new Random();
Soldier s1 = new Soldier();
Console.Write("请输入P1角色名:");
s1.Name = Console.ReadLine();
s1.Attack = r.Next(10, 101);
s1.Blood = r.Next(2000, 3501);
zhaoshi z1 = new zhaoshi();
Console.Write("请输入技能1名称:");
z1.Name = Console.ReadLine();
z1.Attack = r.Next(100, 201);
s1.Skill = z1;
zhaoshi z2 = new zhaoshi();
Console.Write("请输入技能2名称:");
z2.Name1 = Console.ReadLine();
z2.Attack1 = r.Next(150, 250);
s1.Skill1 = z2;
zhaoshi z3 = new zhaoshi();
Console.Write("请输入必杀技名称:");
z3.Name = Console.ReadLine();
z3.Attack = r.Next(1050, 1501);
s1.Slay = z3;
//闪避
s1.Miss = r.Next(0, 20);
//格挡
s1.block = r.Next(0, 50);
Soldier s2 = new Soldier();
Console.Write("请输入P2角色名:");
s2.Name = Console.ReadLine();
s2.Attack = r.Next(10, 101);
s2.Blood = r.Next(2000, 3501);
zhaoshi z4 = new zhaoshi();
Console.Write("请输入技能1名称:");
z4.Name = Console.ReadLine();
z4.Attack = r.Next(100, 201);
s2.Skill = z4;
zhaoshi z5 = new zhaoshi();
Console.Write("请输入技能2名称:");
z5.Name1 = Console.ReadLine();
z5.Attack1 = r.Next(150, 250);
s2.Skill1 = z5;
zhaoshi z6 = new zhaoshi();
Console.Write("请输入必杀技名称:");
z6.Name = Console.ReadLine();
z6.Attack = r.Next(1050, 1501);
s2.Slay = z6;
s2.Miss = r.Next(0, 20);
s2.block = r.Next(0, 50);
Console.WriteLine("============================================战士信息展示=============================================");
Console.WriteLine("战士1:" + s1.Name + ",攻击:" + s1.Attack + ",闪避:" + s1.Miss + ",格挡:" + s1.block + ", 血量:" + s1.Blood + ",技能1:" + s1.Skill.Name + "," + s1.Skill.Attack + ",技能2:" + s1.Skill1.Name1 + "," + s1.Skill1.Attack1 + ",必杀技:" + s1.Slay.Name + "," + s1.Slay.Attack);
Console.WriteLine("战士2:" + s2.Name + ",攻击:" + s2.Attack + ",闪避:" + s2.Miss + ",格挡:" + s1.block + ",血量:" + s2.Blood + ",技能1:" + s2.Skill.Name + "," + s2.Skill.Attack + ",技能2:" + s2.Skill1.Name1 + "," + s2.Skill1.Attack1 + ",必杀技:" + s2.Slay.Name + "," + s2.Slay.Attack);
Console.WriteLine("按下任意键开始战斗!!!");
Console.ReadKey();
int count = 1;
while (true)
{
Console.WriteLine("==========================第" + count + "回合==========================");
System.Threading.Thread.Sleep(1500);
if (r.Next(0, 101) < s2.Miss)
{
Console.WriteLine(s2.Name + "躲避了此次攻击!!!");
}
else
{
if (r.Next(0, 101) < s2.block)
{
{
Console.WriteLine(s2.Name + "格挡了此次攻击!!!");
}
}
else
{
int ss1 = r.Next(0, 100);
if (ss1 > 90)//开大招
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了★★★★★●●●●●●●●" + s1.Slay.Name + "★★★★★,造成" + s1.Slay.Attack + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Slay.Attack) + "点血量");
Console.WriteLine();
//S2扣血
s2.Blood -= s1.Slay.Attack;
}
else if (ss1 >= 70 && ss1 <= 90)//开小招
{
int ss3 = r.Next(0, 100);
if (ss3 >= 0 && ss3 < 50)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆☆" + s1.Skill.Name + "☆☆☆,造成" + s1.Skill.Attack + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Skill.Attack) + "点血量");
Console.WriteLine();
//S2扣血
s2.Blood -= s1.Skill.Attack;
}
else
{
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆☆" + s1.Skill1.Name1 + "☆☆☆,造成" + s1.Skill1.Attack1 + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Skill1.Attack1) + "点血量");
Console.WriteLine();
//S2扣血
s2.Blood -= s1.Skill.Attack;
}
}
else//普通攻击
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("【" + s1.Name + "】攻击了【" + s2.Name + "】,造成" + s1.Attack + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Attack) + "点血量");
Console.WriteLine();
//S2扣血
s2.Blood -= s1.Attack;
}
//判断战士2是否阵亡
if (s2.Blood <= 0)
{
Console.WriteLine("【" + s2.Name + "】已阵亡!【" + s1.Name + "】是获胜者!!!");
break;
}
}
//战士2开始攻击
System.Threading.Thread.Sleep(1500);
if (r.Next(0, 101) < s1.Miss)
{
Console.WriteLine(s1.Name + "躲避了此次攻击!!!");
}
else
{
if (r.Next(0, 101) < s1.block)
{
{
Console.WriteLine(s1.Name + "格挡了此次攻击!!!");
}
}
else
{
int ss2 = r.Next(0, 100);
if (ss2 > 90)//开大招
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了★★★★★●●●●●●●●" + s2.Slay.Name + "★★★★★,造成" + s2.Slay.Attack + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Slay.Attack) + "点血量");
Console.WriteLine();
//S2扣血
s1.Blood -= s2.Slay.Attack;
}
else if (ss2 >= 70 && ss2 <= 90)//开小招
{
int ss4 = r.Next(0, 100);
if (ss4 >= 0 && ss4 < 50)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆☆" + s2.Skill.Name + "☆☆☆,造成" + s2.Skill.Attack + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Skill.Attack) + "点血量");
Console.WriteLine();
//S2扣血
s1.Blood -= s2.Skill.Attack;
}
else
{
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆☆" + s2.Skill1.Name1 + "☆☆☆,造成" + s2.Skill1.Attack1 + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Skill1.Attack1) + "点血量");
Console.WriteLine();
//S2扣血
s1.Blood -= s2.Skill.Attack;
}
}
else//普通攻击
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("【" + s2.Name + "】攻击了【" + s1.Name + "】,造成" + s2.Attack + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Attack) + "点血量");
Console.WriteLine();
//S2扣血
s1.Blood -= s2.Attack;
}
if (s1.Blood <= 0)
{
Console.WriteLine("【" + s1.Name + "】已阵亡!【" + s2.Name + "】是获胜者!!!");
break;
}
}
}
}
count++;
}
Console.ReadKey();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 对战游戏
{
class zhaoshi
{
private string name;
/// <summary>
/// 招式名称
/// </summary>
public string Name
{
get { return name; }
set { name = value; }
}
private string name1;
/// <summary>
/// 招式名称
/// </summary>
public string Name1
{
get { return name1; }
set { name1 = value; }
}
private int attack;
/// <summary>
/// 招式攻击
/// </summary>
public int Attack
{
get { return attack; }
set { attack = value; }
}
private int attack1;
/// <summary>
/// 招式攻击
/// </summary>
public int Attack1
{
get { return attack1; }
set { attack1 = value; }
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 对战游戏
{
class Soldier
{
//名字
private string name;
public string Name
{
get { return name; }
set { name = value; }
}
//血量
private int blood;
public int Blood
{
get { return blood; }
set { blood = value; }
}
//攻击力
private int attack;
public int Attack
{
get { return attack; }
set { attack = value; }
}
//技能
private zhaoshi skill;
public zhaoshi Skill
{
get { return skill; }
set { skill = value; }
}
private zhaoshi skill1;
public zhaoshi Skill1
{
get { return skill1; }
set { skill1 = value; }
}
//必杀技
private zhaoshi slay;
internal zhaoshi Slay
{
get { return slay; }
set { slay = value; }
}
//闪避
private int miss;
public int Miss
{
get { return miss; }
set { miss = value; }
}
//暴击
private int critical;
public int Critical
{
get { return critical; }
set { critical = value; }
}
//格挡
private int Block;
public int block
{
get { return Block; }
set { Block = value; }
}
}
}