C语言---三子棋
源文件test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h"
void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } //void DisplayBoard(char board[ROW][COL], int row, int col) //{ // int i = 0; // for (i = 0; i < row; i++) // { // //1.打印一行的数据 // printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]); // //2.打印分割行 // if(i < row-1) // printf("---|---|---\n"); // } //} void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //1.打印一行的数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if(j<col-1) printf("|"); } printf("\n"); //2.打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if(j<col-1) printf("|"); } printf("\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>\n"); while (1) { printf("请输入要下的坐标:>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用\n"); } } else { printf("坐标非法,请重新输入:\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走:>\n"); while (1) { x = rand() % row;//%3余0 1 2 y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //返回1表示棋盘满了 //返回0表示棋盘没满 int IsFull(char board[ROW][COL],int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0;//没满 } } } return 1;//满了 } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //横三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //竖三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //两个对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断是否平局 if (1 == IsFull(board, ROW, COL)) { return 'Q'; } return 'C'; }
源文件game.c
//测试三子棋游戏
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include"game.h" void menu() { printf("***********************\n"); printf("**** 1.paly 0.exit****\n"); printf("***********************\n"); } //游戏的整个算法实现 void game() { char ret = 0; //数组 - 存放走出的棋盘信息 char board[ROW][COL] = {0};//全部是空格 //初始化棋盘 InitBoard(board,ROW,COL); //打印棋盘 DisplayBoard(board, ROW, COL); //下棋 while (1) { //玩家下棋 PlayerMove(board,ROW,COL); DisplayBoard(board, ROW, COL); //判断玩家是否赢 ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } //电脑下棋 ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断电脑是否赢 ret = IsWin(board,ROW,COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d",&input); switch (input) { case 1: printf("三子棋\n"); game(); break; case 2: printf("退出游戏\n"); break; default: printf("选择错误,请重新选择!"); break; } } while (input); } int main() { test(); return 0; }
头文件game.h
#define ROW 3 #define COL 3 #include<stdio.h> #include<stdlib.h>//srand #include<time.h>//time //声明 void InitBoard(char board[ROW][COL], int row ,int col); void DisplayBoard(char board[ROW][COL],int row,int col); void PlayerMove(char board[ROW][COL],int row,int col); void ComputerMove(char board[ROW][COL],int row,int col); //告诉我们四种游戏的状态 //玩家赢 - ‘*’ //电脑赢 - ‘#’ //平局 - 'Q' //继续 - 'C' char IsWin(char board[ROW][COL], int row, int col);

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