unity 时间转换方式

第一种  计时器的写法

带有调用系统时间

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShiJian : MonoBehaviour {
    public Text text;
    public Text text1;
    float SpendTime;
    int hour;int minute;int second;int milliScecond;
    // Use this for initialization
    void Start () {
        
    }
    
    // Update is called once per frame
    void Update () {
        DateTime Time1 = DateTime.Now.ToLocalTime();
        text.text = Time1.ToString("yyyy-MM-dd HH:mm:ss");

        SpendTime += Time.deltaTime;
        hour = (int)SpendTime / 3600;
        minute = (int)(SpendTime - hour * 3600 )/60;
        second = (int)(SpendTime - hour * 3600 - minute * 60);
        milliScecond = (int)((SpendTime - (int)SpendTime) * 1000);
        text1.text = string.Format("{0:D2}:{1:D2}:{2:D2}:{3:D3}",
            hour, minute, second,milliScecond);
    }
}

第二种转换的方法

总用时转换成时分秒(两种方式) 新建InputField =field

  if (aa)
        {
            Shi = Convert.ToInt32(field.text) / 3600;           
            Fen = Convert.ToInt32(field.text) % 3600 / 60;
            miao = Convert.ToInt32(field.text) % 60;
            text.text = Shi + ":" + (int)Fen + ":" + miao;
          
        }
        if (aa )
        {
            Shi = (int)Convert.ToInt32(field.text) / 3600;
            Fen = (int)(Convert.ToInt32(field.text) - Shi * 3600) / 60;
            miao = (int)(Convert.ToInt32(field.text) - Shi * 3600 - Fen * 60);
            text.text = Shi + ":" + (int)Fen + ":" + miao;
        }

 

posted @ 2019-04-16 17:35  剑起苍穹  阅读(1999)  评论(0编辑  收藏  举报
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