简介

如何通过三个点计算一个平面的的方程。

数学相关

A(0,1,0);
B(1,0,0);
C(1,1,0);

\[\vec{AB} = B - A = (1,-1,0) \]

\[\vec{AC} = C - A = (1,0,0) \]

\[\begin{equation} \vec{AB} \times \vec{AC} = \left( \begin{array}{ccc} i & j & k\\ 1 & -1 & 0\\ 1 & 0 & 0 \end{array} \right) \]

=
\left(
\begin{array}{cc}
-1 & 0\
0 & 0
\end{array}
\right){i}
+
\left(
\begin{array}{cc}
1 & 0\
1 & 0
\end{array}
\right)

+
\left(
\begin{array}{cc}
1 & -1\
1 & 0
\end{array}
\right)_

(0,0,1) = (a,b,c)
\end{equation}$ % 注意观察计算某个向量就把某一列遮住,然后即可计算

得到
a(x - x_{0}) + b(y - y_{0}) + c(z- z_{0}) = 0
==>
0(x - x_{0}) + 0(y - y_{0}) + 1(z- z_{0}) = 0
==> 带入 A 点的坐标
z = 0 即标准答案~~

C++ 实现

void SimpleMesh::computeABCD(Mesh::Point &point1, Mesh::Point &point2, Mesh::Point &point3, double& a, double& b, double & c, double &d)
{
	Mesh::Normal  vecP1P2 = point2 - point1;
	Mesh::Normal  vecP1P3 = point3 - point1;
	Mesh::Normal  vecNormal = vecP1P2 % vecP1P3;
	double length = getDis(vecNormal, vecNormal);
	a = vecNormal[0] / length;
	b = vecNormal[1] / length;
	c = vecNormal[2] / length;
	// 带入point1 
	//a * ( x - point1[0] ) + b * (y - point1[1]) + c * (z - point1[2]) = 0
	d = a * (-1) * point1[0] + b * (-1) * point1[1] + c * (-1) * point1[2];
}
posted on 2019-08-08 20:19  HDU李少帅  阅读(1967)  评论(0编辑  收藏  举报