对象池设计与实现
object_pool.h
#ifndef _CELL_OBJECT_POOL_H_
#define _CELL_OBJECT_POOL_H_
#include<stdlib.h>
#include<assert.h>
#include<mutex>
#ifdef _DEBUG
#ifndef xPrintf
#include<stdio.h>
#define xPrintf(...) printf(__VA_ARGS__)
#endif
#else
#ifndef xPrintf
#define xPrintf(...)
#endif
#endif // _DEBUG
template<class Type, size_t nPoolSzie>
class CELLObjectPool
{
public:
CELLObjectPool()
{
initPool();
}
~CELLObjectPool()
{
if (_pBuf)
delete[] _pBuf;
}
private:
class NodeHeader
{
public:
//下一块位置
NodeHeader* pNext;
//内存块编号
int nID;
//引用次数
char nRef;
//是否在内存池中
bool bPool;
private:
//预留
char c1;
char c2;
};
public:
//释放对象内存
void freeObjMemory(void* pMem)
{
NodeHeader* pBlock = (NodeHeader*)((char*)pMem - sizeof(NodeHeader));
xPrintf("freeObjMemory: %llx, id=%d\n", pBlock, pBlock->_nId);
assert(1 == pBlock->nRef);
if (pBlock->bPool)
{
std::lock_guard<std::mutex> lg(_mutex);
if (--pBlock->nRef != 0)
{
return;
}
pBlock->pNext = _pHeader;
_pHeader = pBlock;
}
else {
if (--pBlock->nRef != 0)
{
return;
}
delete[] pBlock;
}
}
//申请对象内存
void* allocObjMemory(size_t nSize)
{
std::lock_guard<std::mutex> lg(_mutex);
NodeHeader* pReturn = nullptr;
if (nullptr == _pHeader)
{
pReturn = (NodeHeader*)new char[sizeof(Type) + sizeof(NodeHeader)];
pReturn->bPool = false;
pReturn->nID = -1;
pReturn->nRef = 1;
pReturn->pNext = nullptr;
}
else {
pReturn = _pHeader;
_pHeader = _pHeader->pNext;
assert(0 == pReturn->nRef);
pReturn->nRef = 1;
}
xPrintf("allocObjMemory: %llx, id=%d, size=%d\n", pReturn, pReturn->nID, (int)nSize);
return ((char*)pReturn + sizeof(NodeHeader));
}
private:
//初始化对象池
void initPool()
{
//断言
assert(nullptr == _pBuf);
if (_pBuf)
return;
//计算对象池的大小
size_t realSzie = sizeof(Type) + sizeof(NodeHeader);
size_t n = nPoolSzie * realSzie;
//申请池的内存
_pBuf = new char[n];
//初始化内存池
_pHeader = (NodeHeader*)_pBuf;
_pHeader->bPool = true;
_pHeader->nID = 0;
_pHeader->nRef = 0;
_pHeader->pNext = nullptr;
//遍历内存块进行初始化
NodeHeader* pTemp1 = _pHeader;
for (size_t n = 1; n < nPoolSzie; n++)
{
NodeHeader* pTemp2 = (NodeHeader*)(_pBuf + (n * realSzie));
pTemp2->bPool = true;
pTemp2->nID = n;
pTemp2->nRef = 0;
pTemp2->pNext = nullptr;
pTemp1->pNext = pTemp2;
pTemp1 = pTemp2;
}
}
private:
//
NodeHeader* _pHeader;
//对象池内存缓存区地址
char* _pBuf;
//
std::mutex _mutex;
};
template<class Type, size_t nPoolSzie>
class ObjectPoolBase
{
public:
void* operator new(size_t nSize)
{
return objectPool().allocObjMemory(nSize);
}
void operator delete(void* p)
{
objectPool().freeObjMemory(p);
}
template<typename ...Args>
static Type* createObject(Args ... args)
{ //不定参数 可变参数
Type* obj = new Type(args...);
//可以做点想做的事情
return obj;
}
static void destroyObject(Type* obj)
{
delete obj;
}
private:
//
typedef CELLObjectPool<Type, nPoolSzie> ClassTypePool;
//
static ClassTypePool& objectPool()
{ //静态CELLObjectPool对象
static ClassTypePool sPool;
return sPool;
}
};
#endif // !_CELL_OBJECT_POOL_H_