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线程

System.Threading

创建线程代理
ThreadStart threadFunc;
MyClass myObject = new MyClass();
threadFunc = new ThreadStart(myObject.Func1);

创建线程对象
Thread thread1 = new Thread(threadFunc);

合并
MyClass myObject = new MyClass();
Thread thread1 = new Thread(new ThreadStart( myObject.Func1 ));

启动线程
thread1.Start();

使主线程睡眠
Thread.Sleep(1000);

挂起
thread1.Suspend();

恢复
thread1.Resume();

终止线程
thread1.Abort();

使调用线程一直处于等待状态直到被调用线程结束
thread1.Join();
设置等待时间
  if  (thread1.Join(1000) == true)
  {
     //被等待线程已结束
   }
   else
  {
     //被等待线程没结束
   }   

线程之间的同步
Monitor.Enter(myObject);
....//可在此用 Monitor.Pulse(myObject); 释放指定对象上的同步锁,转入就绪队列 
    //Monitor.PulseAll(myObject);
Monitor.Exit(myObject);

指定时间获取同步锁,不会被堵塞
Monitor.TryEnter(myObject, 10000);

Monitor.TryEnter(myObject, Timeout.Infinite);

释放同步锁,线程进入等待
Monitor.Wait(myObject);
Monitor.Wait(myObject,1000);





posted on 2005-08-27 00:45  左佩玉  阅读(327)  评论(0编辑  收藏  举报