实验二

task1
T.h

点击查看代码
#include <string>

// 类T: 声明
class T {
// 对象属性、方法
public:
    T(int x = 0, int y = 0);   // 普通构造函数
    T(const T &t);  // 复制构造函数
    T(T &&t);       // 移动构造函数
    ~T();           // 析构函数

    void adjust(int ratio);      // 按系数成倍调整数据
    void display() const;           // 以(m1, m2)形式显示T类对象信息

private:
    int m1, m2;

// 类属性、方法
public:
    static int get_cnt();          // 显示当前T类对象总数

public:
    static const std::string doc;       // 类T的描述信息
    static const int max_cnt;           // 类T对象上限

private:
    static int cnt;         // 当前T类对象数目

// 类T友元函数声明
    friend void func();
};

// 普通函数声明
void func();

T.cpp

点击查看代码
#include "T.h"
#include <iostream>
#include <string>

// 类T实现

// static成员数据类外初始化
const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;

// 类方法
int T::get_cnt() {
   return cnt;
}

// 对象方法
T::T(int x, int y): m1{x}, m2{y} { 
    ++cnt; 
    std::cout << "T constructor called.\n";
} 

T::T(const T &t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}

T::T(T &&t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}    

T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}           

void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}    

void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")" ;
}     

// 普通函数实现
void func() {
    T t5(42);
    t5.m2 = 2049;
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
    std::cout << "func: T objects'current count: " << T::get_cnt() << std::endl;
}

task1.cpp

点击查看代码
#include "T.h"
#include <iostream>

void test_T();

int main() {
    std::cout << "test Class T: \n";
    test_T();

    std::cout << "\ntest friend func: \n";
    func();
}

void test_T() {
    using std::cout;
    using std::endl;

    cout << "T info: " << T::doc << endl;
    cout << "T objects'max count: " << T::max_cnt << endl;
    cout << "T objects'current count: " << T::get_cnt() << endl << endl;

    T t1;
    cout << "t1 = "; t1.display(); cout << endl;

    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;

    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;

    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;

    cout << "test: T objects'current count: " << T::get_cnt() << endl;
}

image
问题1

image
报错原因:func()函数未在T类友元声明里作为T类的成员函数,缺少函数声明,编译报错

问题2
普通构造函数功能是创建新对象时候初始化数据成员,在具体数据初始化或者不提供参数用默认参数初始化的时候调用
复制构造函数功能是用类对象来初始化创建新的类对象,在类对象初始化新的类对象或者值传递时调用
移动构造函数是把目标类对象的数据直接移动到创建的新类对象,从临时对象转移资源的时候调用
析构函数对象销毁时自动调用,释放对象占用资源,在对象销毁时候自动调用

问题3
image
报错原因:类的静态成员需要在类外定义,如果头文件中定义静态成员变量,那每个包含该头文件的源文件都会定义一次,就会产生多重定义的错误,因此检查定义位置应该确保只定义一次。

task2
complex.h

点击查看代码
#ifndef MY_COMPLEX_H_
#define MY_COMPLEX_H_

#include <string>

class Complex
{
    // 对象属性、方法
    private:
        double real, imag;
		
    public:
        Complex(double r = 0.0, double i = 0.0);	// 普通构造函数
        Complex(const Complex&);	// 复制构造函数
        Complex(const Complex&&) noexcept;	// 移动构造函数

        double get_real() const;	// 显示Complex类对象实部
        double get_imag() const;	// 显示Complex类对象虚部
        Complex& operator=(const Complex&);
        Complex& operator=(const Complex&&) noexcept;	// 重载=运算符
        void add(const Complex&);	// 将一个Complex类对象加到另一个Complex类对象上
    // 类属性、方法
    public:
        static const std::string doc;	// 用于类说明
		
    // 类Complex友元函数声明
    friend void output(const Complex&);	// 以a+bi的形式显示Complex类对象的信息
    friend double abs(const Complex&);	// 对Complex类对象取模
    friend Complex add(const Complex&, const Complex&);	// 实现两个Complex类对象相加,返回Complex类对象
    friend bool is_equal(const Complex&, const Complex&);	// 判断两个Complex类对象是否相等
    friend bool is_not_equal(const Complex&, const Complex&);	//	判断两个Complex类对象是否相等
};

void output(const Complex&);
double abs(const Complex&);
Complex add(const Complex&, const Complex&);
bool is_equal(const Complex&, const Complex&);
bool is_not_equal(const Complex&, const Complex&);
		
#endif

complex.cpp

点击查看代码
#include "Complex.h"

#include <iostream>
#include <utility>
#include <string>
#include <cmath>

const std::string Complex::doc = "a smplified complex class";

Complex::Complex(double r, double i): real(r), imag(i)
{
	
}

Complex::Complex(const Complex &c): real(c.real), imag(c.imag)
{
	
}

Complex::Complex(const Complex &&c) noexcept : real(c.real), imag(c.imag)
{
	
}

Complex& Complex::operator=(const Complex &c)
{
    if (this != &c)
    {
        real = c.real;
        imag = c.imag;	
    }
    return *this;	
}

Complex& Complex::operator=(const Complex &&c) noexcept
{
    if (this != &c)
    {
        real = c.real;
        imag = c.imag;	
    }
    return *this;
}

double Complex::get_real() const
{
    return real;
}

double Complex::get_imag() const
{
    return imag;
}

void Complex::add(const Complex &c)
{
    real += c.real;
    imag += c.imag;
}

void output(const Complex &c)
{
    std::cout << c.get_real() 
    << (c.get_imag() < 0 ? " - " : " + ") 
    << std::abs(c.get_imag()) << 'i';
}
		
double abs(const Complex &c)
{
    return std::sqrt(c.get_real() * c.get_real() + c.get_imag() * c.get_imag());
}

Complex add(const Complex &c1, const Complex &c2)
{
    Complex c;
    c.add(c1);
    c.add(c2);
    return c;
}

bool is_equal(const Complex &c1, const Complex &c2)
{
    return((c1.get_real() == c2.get_real()) && (c1.get_imag() == c2.get_imag()));
}

bool is_not_equal(const Complex &c1, const Complex &c2)
{
    return !is_equal(c1, c2);
}

task2.cpp

点击查看代码
#include "Complex.h"

#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();

int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc << endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}

image

问题1
标准库模板类complex的形式更加简洁。运算符重载使得复数运算可以像内置类型一样使用自然运算符,符合数学表达习惯,而自定义需要显式调用函数名,不够直观。
函数和运算内在有关联,标准库的运算符重载本质是将调用隐藏在运算符后,使得代码更易读

问题2
2-1:不需要,这些功能可以通过公有成员函数实现,无需直接访问私有数据,过度使用友元会破坏封装性
2-2:否,标准库通过提供公有接口访问数据,不用直接访问私有数据,避免友元使用破坏封装性
2-3:当两个类需要相互访问对方私有成员,重载输入输出符,非成员函数无法通过公有接口实现访问类私有数据时

问题3
要禁用复制初始化,可以将复制构造函数声明explicit,或者直接删除复制构造函数

task3

PlayerControl.h

点击查看代码
#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};

player.control.cpp

点击查看代码
#include "PlayerControl.h"
#include <iostream>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

ControlType PlayerControl::parse(const std::string& control_str) {
    std::string trans_result;
    for (auto &c : control_str)
        trans_result += std::tolower(c);
    
    ControlType result = ControlType::Unknown; // 先设为Unknown
    
    if ("play" == trans_result)
        result = ControlType::Play;
    else if ("next" == trans_result)
        result = ControlType::Next;
    else if ("prev" == trans_result)
        result = ControlType::Prev;
    else if ("stop" == trans_result)
        result = ControlType::Stop;
    else if ("pause" == trans_result)
        result = ControlType::Pause;
    
    // 只有成功调用(匹配到有效命令)时才递增total_cnt
    if (result != ControlType::Unknown) {
        ++total_cnt;
    }
    
    return result;
}

void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}

task3

点击查看代码
#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

image

task4
Fraction.h

点击查看代码
#ifndef FRACTION_H
#define FRACTION_H

#include <string>
#include <iostream>

class Fraction {
public:
    // 类属性
    static const std::string doc;
    
    // 构造函数
    Fraction(int up = 0, int down = 1);
    Fraction(const Fraction& other);
    
    // 接口函数
    int get_up() const { return up_; }
    int get_down() const { return down_; }
    Fraction negative() const;
    
private:
    int up_;     // 分子
    int down_;   // 分母
    
    // 内部工具函数
    void simplify();
    static int gcd(int a, int b);
};

// 工具函数声明 - 使用命名空间自由函数方案
void output(const Fraction& f);
Fraction add(const Fraction& f1, const Fraction& f2);
Fraction sub(const Fraction& f1, const Fraction& f2);
Fraction mul(const Fraction& f1, const Fraction& f2);
Fraction div(const Fraction& f1, const Fraction& f2);

#endif

Fraction.cpp

点击查看代码
#include "Fraction.h"
#include <stdexcept>
#include <cmath>

// 类属性定义
const std::string Fraction::doc = 
    "Fraction类 v0.01版。\n"
    "目前仅支持分数对象的构造、输出、加/减/乘/除运算。";

// 构造函数实现
Fraction::Fraction(int up, int down) : up_(up), down_(down) {
    if (down_ == 0) {
        throw std::invalid_argument("分母不能为0");
    }
    
    // 处理负号:确保分母为正,负号在分子
    if (down_ < 0) {
        up_ = -up_;
        down_ = -down_;
    }
    
    simplify();
}

Fraction::Fraction(const Fraction& other) 
    : up_(other.up_), down_(other.down_) {
    // 拷贝构造,对象已经是最简形式
}

// 求最大公约数
int Fraction::gcd(int a, int b) {
    a = std::abs(a);
    b = std::abs(b);
    while (b != 0) {
        int temp = b;
        b = a % b;
        a = temp;
    }
    return a;
}

// 化简分数
void Fraction::simplify() {
    if (up_ == 0) {
        down_ = 1;
        return;
    }
    
    int common_divisor = gcd(up_, down_);
    up_ /= common_divisor;
    down_ /= common_divisor;
    
    // 确保分母为正
    if (down_ < 0) {
        up_ = -up_;
        down_ = -down_;
    }
}

// 求负运算
Fraction Fraction::negative() const {
    return Fraction(-up_, down_);
}

// 工具函数实现
void output(const Fraction& f) {
    if (f.get_down() == 1) {
        std::cout << f.get_up();
    } else {
        std::cout << f.get_up() << "/" << f.get_down();
    }
}

Fraction add(const Fraction& f1, const Fraction& f2) {
    int new_up = f1.get_up() * f2.get_down() + f2.get_up() * f1.get_down();
    int new_down = f1.get_down() * f2.get_down();
    return Fraction(new_up, new_down);
}

Fraction sub(const Fraction& f1, const Fraction& f2) {
    int new_up = f1.get_up() * f2.get_down() - f2.get_up() * f1.get_down();
    int new_down = f1.get_down() * f2.get_down();
    return Fraction(new_up, new_down);
}

Fraction mul(const Fraction& f1, const Fraction& f2) {
    int new_up = f1.get_up() * f2.get_up();
    int new_down = f1.get_down() * f2.get_down();
    return Fraction(new_up, new_down);
}

Fraction div(const Fraction& f1, const Fraction& f2) {
    if (f2.get_up() == 0) {
        throw std::invalid_argument("分母不能为0");
    }
    int new_up = f1.get_up() * f2.get_down();
    int new_down = f1.get_down() * f2.get_up();
    return Fraction(new_up, new_down);
}

task4.cpp

点击查看代码
#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();

    std::cout << "\n测试2: 分母为0测试:\n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;

    cout << "Fraction类测试:" << endl;
    cout << Fraction::doc << endl << endl;

    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);

    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;

    Fraction f5 = f4.negative();

    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up()
         << ", f5.get_down() = " << f5.get_down() << endl;

    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;

    try {
        Fraction f6(42, 55), f7(0, 3);
        cout << "f6 = "; output(f6); cout << endl;
        cout << "f7 = "; output(f7); cout << endl;
        cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
    } catch (const std::exception& e) {
        cout << e.what() << endl;
    }
}

image

选择命名空间自由函数的方案,因为可以通过公有接口访问,保持封装性,代码可读性更强
友元方案虽然可以直接访问类的私有成员,但是破坏封装性,需要修改类声明。
静态成员函数方案适合作为类的辅助函数,需要访问类的私有细节。

posted @ 2025-10-28 18:39  hhbo527  阅读(7)  评论(1)    收藏  举报