WP7支持的media类型
http://msdn.microsoft.com/en-us/library/ff462087(v=vs.92).aspx
关于字体
1. SpriteFont doesn't support creation at runtime. You'd have to use your own font rendering system if you wanted to support runtime creation.
2. If you are on Windows, you could use whatever other Windows API you like (eg. System.Drawing) to render the font, then convert the resulting image data into an XNA format texture. That won't be terribly fast, but is possible if you write the necessary conversion code.
3. If you are targeting Xbox, there are no such thing as system fonts on that platform.
4. Silverlight includes some fonts which can be used by Silverlight apps.
5. XNA does not include built-in fonts, so if you want to use fonts from an XNA app, you must ship them as part of your content package.
The phone doesn't have a concept of systemwide installed fonts like on Windows.
关于错误“Xap packaging failed. Object reference not set to an instance of an object.”
该错误一般是由于WMAppManifest.xml 中引用了不存在的文件所导至的。
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