08 2020 档案

unity 给物体角度赋值
摘要:transform.localPosition和transform.localScale都是直接赋值三元数,给旋转赋值需要用 方法一: xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 方法二: xxx.transform. 阅读全文

posted @ 2020-08-31 14:37 zqiang0803 阅读(1280) 评论(0) 推荐(1)

Unity 批量替换字体
摘要:using UnityEngine; using UnityEditor; using UnityEngine.UI; public class ChangeFontWindow : EditorWindow { [MenuItem("Tools/更换字体")] public static void 阅读全文

posted @ 2020-08-28 11:42 zqiang0803 阅读(627) 评论(0) 推荐(0)

unity 获取图片的宽度
摘要:ShowPic.GetComponent<RectTransform>().rect.size.y 阅读全文

posted @ 2020-08-21 17:47 zqiang0803 阅读(900) 评论(0) 推荐(0)

unity 加载图片,并且图片不在resource、StreamingAssets里面。
摘要:using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.IO; public enum UI_name{ UpBtn, Down 阅读全文

posted @ 2020-08-20 11:45 zqiang0803 阅读(1052) 评论(3) 推荐(0)

unity 获取文件夹里面有多少个png图片
摘要://using System.IO; string filePath= Application.dataPath+ "/新建文件夹"; if (Directory.Exists(filePath)) {//判断这个路径是否存在 DirectoryInfo direction = new Direct 阅读全文

posted @ 2020-08-20 11:20 zqiang0803 阅读(752) 评论(0) 推荐(0)

unity C#文件夹操作之Directory类和DirectoryInfo类
摘要:https://blog.csdn.net/a_lllll/article/details/86565280 //删除此目录 Directory.Delete(@"C:\Users\Administrator\Desktop\新建文件夹") //删除此目录,true表示要是此目录有子目录也删除,否则 阅读全文

posted @ 2020-08-20 09:42 zqiang0803 阅读(1734) 评论(0) 推荐(0)

导航