摘要:transform.localPosition和transform.localScale都是直接赋值三元数,给旋转赋值需要用 方法一: xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 方法二: xxx.transform.
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摘要:using UnityEngine; using UnityEditor; using UnityEngine.UI; public class ChangeFontWindow : EditorWindow { [MenuItem("Tools/更换字体")] public static void
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摘要:ShowPic.GetComponent<RectTransform>().rect.size.y
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摘要:using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.IO; public enum UI_name{ UpBtn, Down
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摘要://using System.IO; string filePath= Application.dataPath+ "/新建文件夹"; if (Directory.Exists(filePath)) {//判断这个路径是否存在 DirectoryInfo direction = new Direct
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摘要:https://blog.csdn.net/a_lllll/article/details/86565280 //删除此目录 Directory.Delete(@"C:\Users\Administrator\Desktop\新建文件夹") //删除此目录,true表示要是此目录有子目录也删除,否则
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