Java——Object
Object
Java的最高层的一个根目录,所有的类都会继承该类,换句话说Object类是所有的类的父类。
各种本地方法和final关键字标记的方法
 
1 /** 2 * Class {@code Object} is the root of the class hierarchy. 3 * Every class has {@code Object} as a superclass. All objects, 4 * including arrays, implement the methods of this class. 5 * 6 * @author unascribed 7 * @see java.lang.Class 8 * @since JDK1.0 9 */ 10 public class Object { 11 12 private static native void registerNatives(); 13 static { 14 registerNatives(); 15 } 16 17 /** 18 * Returns the runtime class of this {@code Object}. The returned 19 * {@code Class} object is the object that is locked by {@code 20 * static synchronized} methods of the represented class. 21 * 22 * <p><b>The actual result type is {@code Class<? extends |X|>} 23 * where {@code |X|} is the erasure of the static type of the 24 * expression on which {@code getClass} is called.</b> For 25 * example, no cast is required in this code fragment:</p> 26 * 27 * <p> 28 * {@code Number n = 0; }<br> 29 * {@code Class<? extends Number> c = n.getClass(); } 30 * </p> 31 * 32 * @return The {@code Class} object that represents the runtime 33 * class of this object. 34 * @jls 15.8.2 Class Literals 35 */ 36 public final native Class<?> getClass(); 37 38 /** 39 * Returns a hash code value for the object. This method is 40 * supported for the benefit of hash tables such as those provided by 41 * {@link java.util.HashMap}. 42 * <p> 43 * The general contract of {@code hashCode} is: 44 * <ul> 45 * <li>Whenever it is invoked on the same object more than once during 46 * an execution of a Java application, the {@code hashCode} method 47 * must consistently return the same integer, provided no information 48 * used in {@code equals} comparisons on the object is modified. 49 * This integer need not remain consistent from one execution of an 50 * application to another execution of the same application. 51 * <li>If two objects are equal according to the {@code equals(Object)} 52 * method, then calling the {@code hashCode} method on each of 53 * the two objects must produce the same integer result. 54 * <li>It is <em>not</em> required that if two objects are unequal 55 * according to the {@link java.lang.Object#equals(java.lang.Object)} 56 * method, then calling the {@code hashCode} method on each of the 57 * two objects must produce distinct integer results. However, the 58 * programmer should be aware that producing distinct integer results 59 * for unequal objects may improve the performance of hash tables. 60 * </ul> 61 * <p> 62 * As much as is reasonably practical, the hashCode method defined by 63 * class {@code Object} does return distinct integers for distinct 64 * objects. (This is typically implemented by converting the internal 65 * address of the object into an integer, but this implementation 66 * technique is not required by the 67 * Java™ programming language.) 68 * 69 * @return a hash code value for this object. 70 * @see java.lang.Object#equals(java.lang.Object) 71 * @see java.lang.System#identityHashCode 72 */ 73 public native int hashCode(); 74 75 /** 76 * Indicates whether some other object is "equal to" this one. 77 * <p> 78 * The {@code equals} method implements an equivalence relation 79 * on non-null object references: 80 * <ul> 81 * <li>It is <i>reflexive</i>: for any non-null reference value 82 * {@code x}, {@code x.equals(x)} should return 83 * {@code true}. 84 * <li>It is <i>symmetric</i>: for any non-null reference values 85 * {@code x} and {@code y}, {@code x.equals(y)} 86 * should return {@code true} if and only if 87 * {@code y.equals(x)} returns {@code true}. 88 * <li>It is <i>transitive</i>: for any non-null reference values 89 * {@code x}, {@code y}, and {@code z}, if 90 * {@code x.equals(y)} returns {@code true} and 91 * {@code y.equals(z)} returns {@code true}, then 92 * {@code x.equals(z)} should return {@code true}. 93 * <li>It is <i>consistent</i>: for any non-null reference values 94 * {@code x} and {@code y}, multiple invocations of 95 * {@code x.equals(y)} consistently return {@code true} 96 * or consistently return {@code false}, provided no 97 * information used in {@code equals} comparisons on the 98 * objects is modified. 99 * <li>For any non-null reference value {@code x}, 100 * {@code x.equals(null)} should return {@code false}. 101 * </ul> 102 * <p> 103 * The {@code equals} method for class {@code Object} implements 104 * the most discriminating possible equivalence relation on objects; 105 * that is, for any non-null reference values {@code x} and 106 * {@code y}, this method returns {@code true} if and only 107 * if {@code x} and {@code y} refer to the same object 108 * ({@code x == y} has the value {@code true}). 109 * <p> 110 * Note that it is generally necessary to override the {@code hashCode} 111 * method whenever this method is overridden, so as to maintain the 112 * general contract for the {@code hashCode} method, which states 113 * that equal objects must have equal hash codes. 114 * 115 * @param obj the reference object with which to compare. 116 * @return {@code true} if this object is the same as the obj 117 * argument; {@code false} otherwise. 118 * @see #hashCode() 119 * @see java.util.HashMap 120 */ 121 public boolean equals(Object obj) { 122 return (this == obj); 123 } 124 125 /** 126 * Creates and returns a copy of this object. The precise meaning 127 * of "copy" may depend on the class of the object. The general 128 * intent is that, for any object {@code x}, the expression: 129 * <blockquote> 130 * <pre> 131 * x.clone() != x</pre></blockquote> 132 * will be true, and that the expression: 133 * <blockquote> 134 * <pre> 135 * x.clone().getClass() == x.getClass()</pre></blockquote> 136 * will be {@code true}, but these are not absolute requirements. 137 * While it is typically the case that: 138 * <blockquote> 139 * <pre> 140 * x.clone().equals(x)</pre></blockquote> 141 * will be {@code true}, this is not an absolute requirement. 142 * <p> 143 * By convention, the returned object should be obtained by calling 144 * {@code super.clone}. If a class and all of its superclasses (except 145 * {@code Object}) obey this convention, it will be the case that 146 * {@code x.clone().getClass() == x.getClass()}. 147 * <p> 148 * By convention, the object returned by this method should be independent 149 * of this object (which is being cloned). To achieve this independence, 150 * it may be necessary to modify one or more fields of the object returned 151 * by {@code super.clone} before returning it. Typically, this means 152 * copying any mutable objects that comprise the internal "deep structure" 153 * of the object being cloned and replacing the references to these 154 * objects with references to the copies. If a class contains only 155 * primitive fields or references to immutable objects, then it is usually 156 * the case that no fields in the object returned by {@code super.clone} 157 * need to be modified. 158 * <p> 159 * The method {@code clone} for class {@code Object} performs a 160 * specific cloning operation. First, if the class of this object does 161 * not implement the interface {@code Cloneable}, then a 162 * {@code CloneNotSupportedException} is thrown. Note that all arrays 163 * are considered to implement the interface {@code Cloneable} and that 164 * the return type of the {@code clone} method of an array type {@code T[]} 165 * is {@code T[]} where T is any reference or primitive type. 166 * Otherwise, this method creates a new instance of the class of this 167 * object and initializes all its fields with exactly the contents of 168 * the corresponding fields of this object, as if by assignment; the 169 * contents of the fields are not themselves cloned. Thus, this method 170 * performs a "shallow copy" of this object, not a "deep copy" operation. 171 * <p> 172 * The class {@code Object} does not itself implement the interface 173 * {@code Cloneable}, so calling the {@code clone} method on an object 174 * whose class is {@code Object} will result in throwing an 175 * exception at run time. 176 * 177 * @return a clone of this instance. 178 * @throws CloneNotSupportedException if the object's class does not 179 * support the {@code Cloneable} interface. Subclasses 180 * that override the {@code clone} method can also 181 * throw this exception to indicate that an instance cannot 182 * be cloned. 183 * @see java.lang.Cloneable 184 */ 185 protected native Object clone() throws CloneNotSupportedException; 186 187 /** 188 * Returns a string representation of the object. In general, the 189 * {@code toString} method returns a string that 190 * "textually represents" this object. The result should 191 * be a concise but informative representation that is easy for a 192 * person to read. 193 * It is recommended that all subclasses override this method. 194 * <p> 195 * The {@code toString} method for class {@code Object} 196 * returns a string consisting of the name of the class of which the 197 * object is an instance, the at-sign character `{@code @}', and 198 * the unsigned hexadecimal representation of the hash code of the 199 * object. In other words, this method returns a string equal to the 200 * value of: 201 * <blockquote> 202 * <pre> 203 * getClass().getName() + '@' + Integer.toHexString(hashCode()) 204 * </pre></blockquote> 205 * 206 * @return a string representation of the object. 207 */ 208 public String toString() { 209 return getClass().getName() + "@" + Integer.toHexString(hashCode()); 210 } 211 212 /** 213 * Wakes up a single thread that is waiting on this object's 214 * monitor. If any threads are waiting on this object, one of them 215 * is chosen to be awakened. The choice is arbitrary and occurs at 216 * the discretion of the implementation. A thread waits on an object's 217 * monitor by calling one of the {@code wait} methods. 218 * <p> 219 * The awakened thread will not be able to proceed until the current 220 * thread relinquishes the lock on this object. The awakened thread will 221 * compete in the usual manner with any other threads that might be 222 * actively competing to synchronize on this object; for example, the 223 * awakened thread enjoys no reliable privilege or disadvantage in being 224 * the next thread to lock this object. 225 * <p> 226 * This method should only be called by a thread that is the owner 227 * of this object's monitor. A thread becomes the owner of the 228 * object's monitor in one of three ways: 229 * <ul> 230 * <li>By executing a synchronized instance method of that object. 231 * <li>By executing the body of a {@code synchronized} statement 232 * that synchronizes on the object. 233 * <li>For objects of type {@code Class,} by executing a 234 * synchronized static method of that class. 235 * </ul> 236 * <p> 237 * Only one thread at a time can own an object's monitor. 238 * 239 * @throws IllegalMonitorStateException if the current thread is not 240 * the owner of this object's monitor. 241 * @see java.lang.Object#notifyAll() 242 * @see java.lang.Object#wait() 243 */ 244 public final native void notify(); 245 246 /** 247 * Wakes up all threads that are waiting on this object's monitor. A 248 * thread waits on an object's monitor by calling one of the 249 * {@code wait} methods. 250 * <p> 251 * The awakened threads will not be able to proceed until the current 252 * thread relinquishes the lock on this object. The awakened threads 253 * will compete in the usual manner with any other threads that might 254 * be actively competing to synchronize on this object; for example, 255 * the awakened threads enjoy no reliable privilege or disadvantage in 256 * being the next thread to lock this object. 257 * <p> 258 * This method should only be called by a thread that is the owner 259 * of this object's monitor. See the {@code notify} method for a 260 * description of the ways in which a thread can become the owner of 261 * a monitor. 262 * 263 * @throws IllegalMonitorStateException if the current thread is not 264 * the owner of this object's monitor. 265 * @see java.lang.Object#notify() 266 * @see java.lang.Object#wait() 267 */ 268 public final native void notifyAll(); 269 270 /** 271 * Causes the current thread to wait until either another thread invokes the 272 * {@link java.lang.Object#notify()} method or the 273 * {@link java.lang.Object#notifyAll()} method for this object, or a 274 * specified amount of time has elapsed. 275 * <p> 276 * The current thread must own this object's monitor. 277 * <p> 278 * This method causes the current thread (call it <var>T</var>) to 279 * place itself in the wait set for this object and then to relinquish 280 * any and all synchronization claims on this object. Thread <var>T</var> 281 * becomes disabled for thread scheduling purposes and lies dormant 282 * until one of four things happens: 283 * <ul> 284 * <li>Some other thread invokes the {@code notify} method for this 285 * object and thread <var>T</var> happens to be arbitrarily chosen as 286 * the thread to be awakened. 287 * <li>Some other thread invokes the {@code notifyAll} method for this 288 * object. 289 * <li>Some other thread {@linkplain Thread#interrupt() interrupts} 290 * thread <var>T</var>. 291 * <li>The specified amount of real time has elapsed, more or less. If 292 * {@code timeout} is zero, however, then real time is not taken into 293 * consideration and the thread simply waits until notified. 294 * </ul> 295 * The thread <var>T</var> is then removed from the wait set for this 296 * object and re-enabled for thread scheduling. It then competes in the 297 * usual manner with other threads for the right to synchronize on the 298 * object; once it has gained control of the object, all its 299 * synchronization claims on the object are restored to the status quo 300 * ante - that is, to the situation as of the time that the {@code wait} 301 * method was invoked. Thread <var>T</var> then returns from the 302 * invocation of the {@code wait} method. Thus, on return from the 303 * {@code wait} method, the synchronization state of the object and of 304 * thread {@code T} is exactly as it was when the {@code wait} method 305 * was invoked. 306 * <p> 307 * A thread can also wake up without being notified, interrupted, or 308 * timing out, a so-called <i>spurious wakeup</i>. While this will rarely 309 * occur in practice, applications must guard against it by testing for 310 * the condition that should have caused the thread to be awakened, and 311 * continuing to wait if the condition is not satisfied. In other words, 312 * waits should always occur in loops, like this one: 313 * <pre> 314 * synchronized (obj) { 315 * while (<condition does not hold>) 316 * obj.wait(timeout); 317 * ... // Perform action appropriate to condition 318 * } 319 * </pre> 320 * (For more information on this topic, see Section 3.2.3 in Doug Lea's 321 * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 322 * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming 323 * Language Guide" (Addison-Wesley, 2001). 324 * 325 * <p>If the current thread is {@linkplain java.lang.Thread#interrupt() 326 * interrupted} by any thread before or while it is waiting, then an 327 * {@code InterruptedException} is thrown. This exception is not 328 * thrown until the lock status of this object has been restored as 329 * described above. 330 * 331 * <p> 332 * Note that the {@code wait} method, as it places the current thread 333 * into the wait set for this object, unlocks only this object; any 334 * other objects on which the current thread may be synchronized remain 335 * locked while the thread waits. 336 * <p> 337 * This method should only be called by a thread that is the owner 338 * of this object's monitor. See the {@code notify} method for a 339 * description of the ways in which a thread can become the owner of 340 * a monitor. 341 * 342 * @param timeout the maximum time to wait in milliseconds. 343 * @throws IllegalArgumentException if the value of timeout is 344 * negative. 345 * @throws IllegalMonitorStateException if the current thread is not 346 * the owner of the object's monitor. 347 * @throws InterruptedException if any thread interrupted the 348 * current thread before or while the current thread 349 * was waiting for a notification. The <i>interrupted 350 * status</i> of the current thread is cleared when 351 * this exception is thrown. 352 * @see java.lang.Object#notify() 353 * @see java.lang.Object#notifyAll() 354 */ 355 public final native void wait(long timeout) throws InterruptedException; 356 357 /** 358 * Causes the current thread to wait until another thread invokes the 359 * {@link java.lang.Object#notify()} method or the 360 * {@link java.lang.Object#notifyAll()} method for this object, or 361 * some other thread interrupts the current thread, or a certain 362 * amount of real time has elapsed. 363 * <p> 364 * This method is similar to the {@code wait} method of one 365 * argument, but it allows finer control over the amount of time to 366 * wait for a notification before giving up. The amount of real time, 367 * measured in nanoseconds, is given by: 368 * <blockquote> 369 * <pre> 370 * 1000000*timeout+nanos</pre></blockquote> 371 * <p> 372 * In all other respects, this method does the same thing as the 373 * method {@link #wait(long)} of one argument. In particular, 374 * {@code wait(0, 0)} means the same thing as {@code wait(0)}. 375 * <p> 376 * The current thread must own this object's monitor. The thread 377 * releases ownership of this monitor and waits until either of the 378 * following two conditions has occurred: 379 * <ul> 380 * <li>Another thread notifies threads waiting on this object's monitor 381 * to wake up either through a call to the {@code notify} method 382 * or the {@code notifyAll} method. 383 * <li>The timeout period, specified by {@code timeout} 384 * milliseconds plus {@code nanos} nanoseconds arguments, has 385 * elapsed. 386 * </ul> 387 * <p> 388 * The thread then waits until it can re-obtain ownership of the 389 * monitor and resumes execution. 390 * <p> 391 * As in the one argument version, interrupts and spurious wakeups are 392 * possible, and this method should always be used in a loop: 393 * <pre> 394 * synchronized (obj) { 395 * while (<condition does not hold>) 396 * obj.wait(timeout, nanos); 397 * ... // Perform action appropriate to condition 398 * } 399 * </pre> 400 * This method should only be called by a thread that is the owner 401 * of this object's monitor. See the {@code notify} method for a 402 * description of the ways in which a thread can become the owner of 403 * a monitor. 404 * 405 * @param timeout the maximum time to wait in milliseconds. 406 * @param nanos additional time, in nanoseconds range 407 * 0-999999. 408 * @throws IllegalArgumentException if the value of timeout is 409 * negative or the value of nanos is 410 * not in the range 0-999999. 411 * @throws IllegalMonitorStateException if the current thread is not 412 * the owner of this object's monitor. 413 * @throws InterruptedException if any thread interrupted the 414 * current thread before or while the current thread 415 * was waiting for a notification. The <i>interrupted 416 * status</i> of the current thread is cleared when 417 * this exception is thrown. 418 */ 419 public final void wait(long timeout, int nanos) throws InterruptedException { 420 if (timeout < 0) { 421 throw new IllegalArgumentException("timeout value is negative"); 422 } 423 424 if (nanos < 0 || nanos > 999999) { 425 throw new IllegalArgumentException( 426 "nanosecond timeout value out of range"); 427 } 428 429 if (nanos > 0) { 430 timeout++; 431 } 432 433 wait(timeout); 434 } 435 436 /** 437 * Causes the current thread to wait until another thread invokes the 438 * {@link java.lang.Object#notify()} method or the 439 * {@link java.lang.Object#notifyAll()} method for this object. 440 * In other words, this method behaves exactly as if it simply 441 * performs the call {@code wait(0)}. 442 * <p> 443 * The current thread must own this object's monitor. The thread 444 * releases ownership of this monitor and waits until another thread 445 * notifies threads waiting on this object's monitor to wake up 446 * either through a call to the {@code notify} method or the 447 * {@code notifyAll} method. The thread then waits until it can 448 * re-obtain ownership of the monitor and resumes execution. 449 * <p> 450 * As in the one argument version, interrupts and spurious wakeups are 451 * possible, and this method should always be used in a loop: 452 * <pre> 453 * synchronized (obj) { 454 * while (<condition does not hold>) 455 * obj.wait(); 456 * ... // Perform action appropriate to condition 457 * } 458 * </pre> 459 * This method should only be called by a thread that is the owner 460 * of this object's monitor. See the {@code notify} method for a 461 * description of the ways in which a thread can become the owner of 462 * a monitor. 463 * 464 * @throws IllegalMonitorStateException if the current thread is not 465 * the owner of the object's monitor. 466 * @throws InterruptedException if any thread interrupted the 467 * current thread before or while the current thread 468 * was waiting for a notification. The <i>interrupted 469 * status</i> of the current thread is cleared when 470 * this exception is thrown. 471 * @see java.lang.Object#notify() 472 * @see java.lang.Object#notifyAll() 473 */ 474 public final void wait() throws InterruptedException { 475 wait(0); 476 } 477 478 /** 479 * Called by the garbage collector on an object when garbage collection 480 * determines that there are no more references to the object. 481 * A subclass overrides the {@code finalize} method to dispose of 482 * system resources or to perform other cleanup. 483 * <p> 484 * The general contract of {@code finalize} is that it is invoked 485 * if and when the Java™ virtual 486 * machine has determined that there is no longer any 487 * means by which this object can be accessed by any thread that has 488 * not yet died, except as a result of an action taken by the 489 * finalization of some other object or class which is ready to be 490 * finalized. The {@code finalize} method may take any action, including 491 * making this object available again to other threads; the usual purpose 492 * of {@code finalize}, however, is to perform cleanup actions before 493 * the object is irrevocably discarded. For example, the finalize method 494 * for an object that represents an input/output connection might perform 495 * explicit I/O transactions to break the connection before the object is 496 * permanently discarded. 497 * <p> 498 * The {@code finalize} method of class {@code Object} performs no 499 * special action; it simply returns normally. Subclasses of 500 * {@code Object} may override this definition. 501 * <p> 502 * The Java programming language does not guarantee which thread will 503 * invoke the {@code finalize} method for any given object. It is 504 * guaranteed, however, that the thread that invokes finalize will not 505 * be holding any user-visible synchronization locks when finalize is 506 * invoked. If an uncaught exception is thrown by the finalize method, 507 * the exception is ignored and finalization of that object terminates. 508 * <p> 509 * After the {@code finalize} method has been invoked for an object, no 510 * further action is taken until the Java virtual machine has again 511 * determined that there is no longer any means by which this object can 512 * be accessed by any thread that has not yet died, including possible 513 * actions by other objects or classes which are ready to be finalized, 514 * at which point the object may be discarded. 515 * <p> 516 * The {@code finalize} method is never invoked more than once by a Java 517 * virtual machine for any given object. 518 * <p> 519 * Any exception thrown by the {@code finalize} method causes 520 * the finalization of this object to be halted, but is otherwise 521 * ignored. 522 * 523 * @throws Throwable the {@code Exception} raised by this method 524 * @see java.lang.ref.WeakReference 525 * @see java.lang.ref.PhantomReference 526 * @jls 12.6 Finalization of Class Instances 527 */ 528 protected void finalize() throws Throwable { } 529 }
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         浙公网安备 33010602011771号
浙公网安备 33010602011771号