摘要:
if(m_SceneManager->hasEntity("knot")) { Entity *pent=m_SceneManager->getEntity("knot"); SceneNode *parentNode=pent->getParentSceneNode(); // SceneNode *parentNode=m_SceneManager->getRootSceneNode(); SceneNode *pNode=parentNode->createChildSceneNode(); static int ne 阅读全文
posted @ 2011-02-26 00:20 zhucde 阅读(428) 评论(0) 推荐(0)
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