07 2014 档案

摘要:public GameObject _background;public UIAtlas atlas;private Dictionary _allCardSprite;voidStart(){_allCardSprite=newDictionary();}for (int i=0; i(_pare... 阅读全文
posted @ 2014-07-25 14:07 Zhaoyier 阅读(403) 评论(0) 推荐(0)
摘要:using UnityEngine;using System.Collections;public class CoolTime : MonoBehaviour { // Use this for initialization void Start () { } int Co... 阅读全文
posted @ 2014-07-24 11:17 Zhaoyier 阅读(259) 评论(0) 推荐(0)
摘要:目前不知道怎么实现动态加载,可以换种思路来做做1、制作头像的atlas2、新建一个PlayerPanel(UIPanel),Depth设置为2(具体根据图层设置),PlayerPanel下新建三个组件username(UILable)、avatar(UISprite)、account(UILable... 阅读全文
posted @ 2014-07-23 16:57 Zhaoyier 阅读(224) 评论(0) 推荐(0)