Android EventBus 3.0.0 使用总结

转载请标明出处:http://www.cnblogs.com/zhaoyanjun/p/6039221.html
本文出自【赵彦军的博客】

前言

  • EventBus框架

EventBus是一个通用的叫法,例如Google出品的Guava,Guava是一个庞大的库,EventBus只是它附带的一个小功能,因此实际项目中使用并不多。用的最多的是greenrobot/EventBus,这个库的优点是接口简洁,集成方便,但是限定了方法名,不支持注解。另一个库square/otto修改自 Guava ,用的人也不少。所以今天我们研究的目标是greenrobot的EventBus.

  • EventBus 简介

1、EventBus3.0.0 是最新的版本。
2、EventBus 是Android 发布/订阅事件总线,可简化 Activities, Fragments, Threads, Services 等组件间的消息传递。
3、可替代 Intent, Handler, BroadCast ,接口等传统方案,更快,代码更小,50K 左右的 jar 包,代码更优雅,彻底解耦。

github地址:https://github.com/greenrobot/EventBus

EventBus原理图

这里写图片描述

如何添加依赖

  • 在module的build.gredle 文件中的dependencies标签中添加

compile 'org.greenrobot:eventbus:3.0.0'

例如

 apply plugin: 'com.android.application'

android {
    compileSdkVersion 24
    buildToolsVersion "24.0.3"

    defaultConfig {
        applicationId "com.eventbus.app"
        minSdkVersion 14
        targetSdkVersion 24
        versionCode 1
        versionName "1.0"

    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}

dependencies {
    compile fileTree(dir: 'libs', include: ['*.jar'])
    compile 'com.android.support:appcompat-v7:24.2.1'

    compile 'org.greenrobot:eventbus:3.0.0'
}

如何使用

  • 注册事件

EventBus.getDefault().register( this );

  • 取消注册

EventBus.getDefault().unregister( this );

  • 发送数据

EventBus.getDefault().post( "我发射了");

简单小例子:使用EventBus传递简单字符串

package com.eventbus.app;

import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Toast;

import org.greenrobot.eventbus.EventBus;
import org.greenrobot.eventbus.Subscribe;
import org.greenrobot.eventbus.ThreadMode;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        //注册
        EventBus.getDefault().register( this );


        findViewById( R.id.button).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                EventBus.getDefault().post( "我发射了");
            }
        });
    }

    /**
     *  自定义一个方法 hello() ,用来接收事件。
     *  方法名字可以随便写
     * @return
     */

    @Subscribe(threadMode = ThreadMode.MAIN)
    public void hello ( String event){
        /* Do something */
        Toast.makeText( this , event , Toast.LENGTH_SHORT).show();
    };


    @Override
    protected void onDestroy() {
        super.onDestroy();

        //取消注册 , 防止Activity内存泄漏
        EventBus.getDefault().unregister( this );
    }
}

效果图
这里写图片描述

线程模型

在接收事件消息的方法中,可以通过注解的方式设置线程模型,EventBus内置了4中线程模型,分别是ThreadMode.POSTINGThreadMode.MAINThreadMode.BACKGROUNDThreadMode.ASYNC

比如:

 @Subscribe(threadMode = ThreadMode.POSTING)
    public void onMessageEventPostThread(String event) {
        Log.e( "event PostThread", "消息: " + event + "  thread: " + Thread.currentThread().getName()  );
    }

    @Subscribe(threadMode = ThreadMode.MAIN)
    public void onMessageEventMainThread(String event) {
        Log.e( "event MainThread",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }

    @Subscribe(threadMode = ThreadMode.BACKGROUND)
    public void onMessageEventBackgroundThread(String event) {
        Log.e( "event BackgroundThread",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }

    @Subscribe(threadMode = ThreadMode.ASYNC)
    public void onMessageEventAsync(String event) {
        Log.e( "event Async",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }
  • PostThread:如果使用事件处理函数指定了线程模型为PostThread,那么该事件在哪个线程发布出来的,事件处理函数就会在这个线程中运行,也就是说发布事件和接收事件在同一个线程。在线程模型为PostThread的事件处理函数中尽量避免执行耗时操作,因为它会阻塞事件的传递,甚至有可能会引起ANR。

  • MainThread:如果使用事件处理函数指定了线程模型为MainThread,那么不论事件是在哪个线程中发布出来的,该事件处理函数都会在UI线程中执行。该方法可以用来更新UI,但是不能处理耗时操作。

  • BackgroundThread:如果使用事件处理函数指定了线程模型为BackgroundThread,那么如果事件是在UI线程中发布出来的,那么该事件处理函数就会在新的线程中运行,如果事件本来就是子线程中发布出来的,那么该事件处理函数直接在发布事件的线程中执行。在此事件处理函数中禁止进行UI更新操作。

  • Async:如果使用事件处理函数指定了线程模型为Async,那么无论事件在哪个线程发布,该事件处理函数都会在新建的子线程中执行。同样,此事件处理函数中禁止进行UI更新操作。

小例子1: 在子线程发送数据

package com.eventbus.app;

import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;

import org.greenrobot.eventbus.EventBus;
import org.greenrobot.eventbus.Subscribe;
import org.greenrobot.eventbus.ThreadMode;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        //注册
        EventBus.getDefault().register( this );

        findViewById( R.id.button).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                new Thread(new Runnable() {
                    @Override
                    public void run() {
                        Log.d( "event 发射数据线程 : " , Thread.currentThread().getName() ) ;
                        EventBus.getDefault().post( "我发射了");
                    }
                }).start() ;
            }
        });
    }


    @Subscribe(threadMode = ThreadMode.POSTING)
    public void onMessageEventPostThread(String event) {
        Log.e( "event PostThread", "消息: " + event + "  thread: " + Thread.currentThread().getName()  );
    }

    @Subscribe(threadMode = ThreadMode.MAIN)
    public void onMessageEventMainThread(String event) {
        Log.e( "event MainThread",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }

    @Subscribe(threadMode = ThreadMode.BACKGROUND)
    public void onMessageEventBackgroundThread(String event) {
        Log.e( "event BackgroundThread",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }

    @Subscribe(threadMode = ThreadMode.ASYNC)
    public void onMessageEventAsync(String event) {
        Log.e( "event Async",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }


    @Override
    protected void onDestroy() {
        super.onDestroy();

        //取消注册 , 防止Activity内存泄漏
        EventBus.getDefault().unregister( this );
    }
}

运行结果:

D/event 发射数据线程 :: Thread-109
E/event BackgroundThread: 消息: 我发射了 thread: Thread-109
E/event PostThread: 消息: 我发射了 thread: Thread-109
E/event Async: 消息: 我发射了 thread: pool-1-thread-2
E/event MainThread: 消息: 我发射了 thread: main

小例子2: 在主线程发送数据

package com.eventbus.app;

import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;

import org.greenrobot.eventbus.EventBus;
import org.greenrobot.eventbus.Subscribe;
import org.greenrobot.eventbus.ThreadMode;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        //注册
        EventBus.getDefault().register( this );

        findViewById( R.id.button).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.d( "event 发射数据线程 : " , Thread.currentThread().getName() ) ;
                EventBus.getDefault().post( "我发射了");
            }
        });
    }

    @Subscribe(threadMode = ThreadMode.POSTING)
    public void onMessageEventPostThread(String event) {
        Log.e( "event PostThread", "消息: " + event + "  thread: " + Thread.currentThread().getName()  );
    }

    @Subscribe(threadMode = ThreadMode.MAIN)
    public void onMessageEventMainThread(String event) {
        Log.e( "event MainThread",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }

    @Subscribe(threadMode = ThreadMode.BACKGROUND)
    public void onMessageEventBackgroundThread(String event) {
        Log.e( "event BackgroundThread",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }

    @Subscribe(threadMode = ThreadMode.ASYNC)
    public void onMessageEventAsync(String event) {
        Log.e( "event Async",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }


    @Override
    protected void onDestroy() {
        super.onDestroy();

        //取消注册 , 防止Activity内存泄漏
        EventBus.getDefault().unregister( this );
    }
}

运行结果:

D/event 发射数据线程 :: main
E/event MainThread: 消息: 我发射了 thread: main
E/event PostThread: 消息: 我发射了 thread: main
E/event Async: 消息: 我发射了 thread: pool-1-thread-3
E/event BackgroundThread: 消息: 我发射了 thread: pool-1-thread-4

黏性事件

除了上面讲的普通事件外,EventBus还支持发送黏性事件。何为黏性事件呢?简单讲,就是在发送事件之后再订阅该事件也能收到该事件,跟黏性广播类似。具体用法如下:

  • 注册

EventBus.getDefault().register( this );

  • 事件接收

@Subscribe(threadMode = ThreadMode.MAIN , sticky = true )
public void onMessageEventMainThread(String event) {
Log.e( "event MainThread", "消息: " + event + " thread: " + > Thread.currentThread().getName());
}

  • 取消注册

EventBus.getDefault().unregister( this ) ;

  • 发送事件

EventBus.getDefault().postSticky( "我发射了");

小例子:在MainActivity发送事件,在Activity2里注册并且接收事件

MainActivity源码

package com.eventbus.app;

import android.content.Intent;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;

import org.greenrobot.eventbus.EventBus;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        findViewById( R.id.button).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.d( "event 发射数据线程 : " , Thread.currentThread().getName() ) ;
                EventBus.getDefault().postSticky( "我发射了");

                startActivity( new Intent( MainActivity.this , Activity2.class ));
            }
        });
    }
}

Activity2源码

package com.eventbus.app;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;

import org.greenrobot.eventbus.EventBus;
import org.greenrobot.eventbus.Subscribe;
import org.greenrobot.eventbus.ThreadMode;

public class Activity2 extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_2);
        //注册
        EventBus.getDefault().register( this );
    }

    @Subscribe(threadMode = ThreadMode.MAIN  , sticky =  true )
    public void onMessageEventMainThread(String event) {
        Log.e( "event MainThread",  "消息: " + event + "  thread: " + Thread.currentThread().getName());
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        //取消注册 , 防止Activity内存泄漏
        EventBus.getDefault().unregister( this ) ;
    }
}

这就是粘性事件,能够收到订阅之前发送的消息。但是它只能收到最新的一次消息,比如说在未订阅之前已经发送了多条黏性消息了,然后再订阅只能收到最近的一条消息。

EventBus源码分析

  • Subscribe 接口源码
@Documented
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.METHOD})
public @interface Subscribe {
    ThreadMode threadMode() default ThreadMode.POSTING;

    /**
     * If true, delivers the most recent sticky event (posted with
     * {@link EventBus#postSticky(Object)}) to this subscriber (if event available).
     */
    boolean sticky() default false;

    /** Subscriber priority to influence the order of event delivery.
     * Within the same delivery thread ({@link ThreadMode}), higher priority subscribers will receive events before
     * others with a lower priority. The default priority is 0. Note: the priority does *NOT* affect the order of
     * delivery among subscribers with different {@link ThreadMode}s! */
    int priority() default 0;
}

可以看出默认的线程模型是ThreadMode.POSTING ;默认黏性事件为false,也就是默认不开启黏性事件;默认的优选级为0

  • EventBus 类部分源码
  static volatile EventBus defaultInstance;
  
   /** Convenience singleton for apps using a process-wide EventBus instance. */
    public static EventBus getDefault() {
        if (defaultInstance == null) {
            synchronized (EventBus.class) {
                if (defaultInstance == null) {
                    defaultInstance = new EventBus();
                }
            }
        }
        return defaultInstance;
    }

getDefault() 是一个单例模式 , 只有一个实例对象。

  • ThreadMode 类源码
public enum ThreadMode {

    /**
     * Subscriber will be called in the same thread, which is posting the event. This is the default. Event delivery
     * implies the least overhead because it avoids thread switching completely. Thus this is the recommended mode for
     * simple tasks that are known to complete is a very short time without requiring the main thread. Event handlers
     * using this mode must return quickly to avoid blocking the posting thread, which may be the main thread.
     */
     
    POSTING,

    /**
     * Subscriber will be called in Android's main thread (sometimes referred to as UI thread). If the posting thread is
     * the main thread, event handler methods will be called directly. Event handlers using this mode must return
     * quickly to avoid blocking the main thread.
     */
     
    MAIN,

    /**
     * Subscriber will be called in a background thread. If posting thread is not the main thread, event handler methods
     * will be called directly in the posting thread. If the posting thread is the main thread, EventBus uses a single
     * background thread, that will deliver all its events sequentially. Event handlers using this mode should try to
     * return quickly to avoid blocking the background thread.
     */
     
    BACKGROUND,

    /**
     * Event handler methods are called in a separate thread. This is always independent from the posting thread and the
     * main thread. Posting events never wait for event handler methods using this mode. Event handler methods should
     * use this mode if their execution might take some time, e.g. for network access. Avoid triggering a large number
     * of long running asynchronous handler methods at the same time to limit the number of concurrent threads. EventBus
     * uses a thread pool to efficiently reuse threads from completed asynchronous event handler notifications.
     */

    ASYNC
}

这个类是枚举类,定义了线程模型中的几种类型。

参考资料

【EventBus 3.0的用法详解】
【EventBus使用详解】
【腾讯Bugly干货】老司机教你“飙”EventBus3】

posted @ 2016-11-07 15:53  赵彦军  阅读(8454)  评论(0编辑  收藏  举报