C#记忆纸牌

    主要思路:利用button的特性,及巧妙使用tag属性。

    设计:一个窗体,一个随机数数组类。

随机数数组类:(RandomNumber)可以得到任意0——X直接的随机整数排列数组  

class RandomNumber
    {
        private int[] random;

         /// <summary>
         /// 随机数数组类
          /// </summary>
        public RandomNumber(int number)
        {
            random = new int[number];
        }
        /// <summary>
        /// 任意随机数数组
         /// </summary>
        public int[] GetRandom()
        {
            Random r = new Random();
            for (int i = 0; i < random.Length; )
            {
                int temp = r.Next(0, random.Length);
                bool op = true;
                for (int j = 0; j < i; j++)
                {
                    if (random[j] == temp)
                    {
                        op = false;
                        break;
                    }
                }
                if (op)
                {
                    random[i] = temp;
                    i++;
                }
            }
            return random;
        }
    }

 

界面:三个计时器timer,imageList控件一个

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace 记忆纸牌
{
    public partial class MemoryCards : Form
    {
        public MemoryCards()
        {
            InitializeComponent();
        }
        private void MemoryCards_Load(object sender, EventArgs e)
        {
            Inint();
        }
        /// <summary>
        /// 初始化
         /// </summary>
        private void Inint()
        {
            DealCard();//发牌
         }
       //变量
        private Button[] buttons = new Button[16];//按钮数组
        private int[] rand;//随机数组
        private int time = 10;//倒计时计时器默认时间
        private int gameTime = 0;//游戏时间
        private Button btn1, btn2;//临时btn变量
        private bool bl = true;//按钮用到的变量

         /// <summary>
        /// 发牌
         /// </summary>
        private void DealCard()
        {
            rand = new RandomNumber(16).GetRandom();//得到随机数
              int i = 0;
            foreach (Button item in flowLayoutPanel1.Controls)//容器中的button赋给button数组
              {
                item.Enabled = true;
                buttons[i] = item;
                i++;
            }
            //给button设置图片
              for (i = 0; i < rand.Length / 2; i++)
            {
                buttons[rand[i]].ImageList = imageList1;
                buttons[rand[i]].ImageIndex = i;
                buttons[rand[i]].Tag = i;
            }
            for (i = rand.Length / 2; i < rand.Length; i++)
            {
                buttons[rand[i]].ImageList = imageList1;
                buttons[rand[i]].ImageIndex = i - 8;
                buttons[rand[i]].Tag = i - 8;
            }
        }
        /// <summary>
        /// 翻转牌
         /// </summary>
        private void TurnCard()
        {
            for (int i = 0; i < rand.Length; i++)
            {
                buttons[i].ImageList = imageList1;
                buttons[i].ImageIndex = 8;
            }
        }
        /// <summary>
        /// 完成
         /// </summary>
        /// <returns></returns>
        private bool Success()
        {
            int i = 0;
            foreach (Button item in flowLayoutPanel1.Controls)
            {
                if (item.Enabled == false)
                {
                    i++;
                }
            }
            return i == 16 ? true : false; ;
        }
        /// <summary>
        /// 倒计时计时器事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void RTimer_Tick(object sender, EventArgs e)
        {
            if (time > 0)
            {
                time--;
                lb_ShowTime.Text = "倒计时:" + time.ToString();
            }
            else
            {
                TurnCard();
                lb_ShowTime.Text = "计时:" + gameTime.ToString();
                RTimer.Stop();//停止倒计时
                   GameTimer.Start(); //启动游戏计时器
            }
        }

        /// <summary>
        /// 按钮事件
         /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btn_Click(object sender, EventArgs e)
        {
            if (GameTimer.Enabled)
            {
                //翻转button后,显示图片
                Button btn = sender as Button;
                btn.ImageList = imageList1;
                btn.ImageIndex = Convert.ToInt32(btn.Tag.ToString());

                if (bl)
                {
                    btn1 = btn;
                    bl = false;
                    return;
                }
                else
                {
                    btn2 = btn;
                    bl = true;
                }

                //判断是否一样
                  if (btn1.ImageIndex == btn2.ImageIndex && btn1 != btn2)
                {
                    btn1.Enabled = false;
                    btn2.Enabled = false;
                }
                else
                {
                    ClickCardTimer.Start();//启动button翻转后显示时间
                   }
            }
        }
        /// <summary>
        /// 开始,重新开始
         /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btn_StartORRestart_Click(object sender, EventArgs e)
        {
            if (btn_StartORRestart.Text == "重新开始")
            {
                DealCard();//发牌
                   //初始变量为默认
                   time = 10;
                gameTime = 0;

                GameTimer.Stop();//游戏时间计时器停止
                   lb_ShowTime.Text = "倒计时:" + time.ToString();
                RTimer.Start();//倒计时开始
              }
            else
            {
                btn_StartORRestart.Text = "重新开始";
                lb_ShowTime.Text = "倒计时:" + time.ToString();
                DealCard();//发牌
                   RTimer.Start();//倒计时开始
            }
        }
        /// <summary>
        /// 点击翻转后显示的时间
         /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ClickCardTimer_Tick(object sender, EventArgs e)
        {
            btn1.ImageIndex = 8;
            btn2.ImageIndex = 8;
            ClickCardTimer.Stop();
        }
        /// <summary>
        /// 游戏时间计时
         /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GameTimer_Tick(object sender, EventArgs e)
        {
            gameTime++;
            lb_ShowTime.Text = "计时:" + gameTime.ToString();
            //判断是否完成
              if (Success())
            {
                GameTimer.Stop();
                MessageBox.Show("完成!,耗时:" + gameTime.ToString(), "提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
    }
}

实现有点不合理,时间仓促,就到这里了

posted @ 2012-10-05 14:41  阿朱姐姐  阅读(446)  评论(0编辑  收藏  举报

友情链接:@开源中国

回到顶部