摘要:
1 public class EventFunction : MonoBehaviour 2 { 3 public float attackValue=10000; 4 public float currentHP; 5 6 //对变量赋值的顺序(左边最先赋值,右边最后赋值,以此类推): 7 //变 阅读全文
posted @ 2023-05-07 22:19
ZERO_BEYOND
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