DDD领域驱动设计:实体、值对象、聚合根

1 前置阅读

在阅读本文章之前,你可以先阅读:

  • 什么是DDD

2 实现值对象

值对象有两个主要特征:它们没有任何标识。它们是不可变的。

我们举个例子:小明是“浙江宁波”人,小红也是“浙江宁波”人,小王是“浙江杭州”人,在这个例子中,我们把地址可以独立出一个值对象出来,我们会遇到了多个对象是否相同的问题,例如小明和小红的地址应该是相等,小明和小王应该是不相等,这很好理解,我们来看一下例子;

public class Address
{
    public string Province;
    public string City;
}

var xm = new Address { Province = "浙江", City = "宁波" };
var xh = new Address { Province = "浙江", City = "宁波" };
var xw = new Address { Province = "浙江", City = "杭州" };

Console.WriteLine(xm.Equals(xh));
Console.WriteLine(xm.Equals(xw));

让我们来看看输出结果:

False
False

这个显然不符合我们预期,我们需要重写一下Equals,确保地址值相等的情况下对象相等。

public class Address
{
    public string Province;
    public string City;

    public bool Equals(Address obj)
    {
        return this.Province.Equals(obj.Province) && this.City.Equals(obj.City);
    }
}

var xm = new Address { Province = "浙江", City = "宁波" };
var xh = new Address { Province = "浙江", City = "宁波" };
var xw = new Address { Province = "浙江", City = "杭州" };

Console.WriteLine(xm.Equals(xh));
Console.WriteLine(xm.Equals(xw));

让我们来看看输出结果:

True
False

这个显然符合我们预期了,接下来我们把值对象的Equals方法封装到基类中。

public abstract class ValueObject
{
    protected abstract IEnumerable<object> GetEqualityComponents();
    public override bool Equals(object obj)
    {
        if (obj == null || obj.GetType() != GetType())
        {
            return false;
        }

        var other = (ValueObject)obj;

        return this.GetEqualityComponents().SequenceEqual(other.GetEqualityComponents());
    }
}

public class Address : ValueObject
{
    public string Province;
    public string City;

    protected override IEnumerable<object> GetEqualityComponents()
    {
        yield return Province;
        yield return City;
    }
}

3 实现实体

实体主要特征:具有唯一标识。

前面我们讲到值对象将特定值都相等的对象视为相等对象,在实体中比较容易理解,标识相等的对象视为相等对象。

public abstract class Entity
{

    #region IEntity Members
    public abstract Guid Id
    {
        get; set;
    }
    #endregion

    public override bool Equals(object obj)
    {
        if (obj == null || !(obj is Entity))
            return false;

        if (Object.ReferenceEquals(this, obj))
            return true;

        if (this.GetType() != obj.GetType())
            return false;

        Entity item = (Entity)obj;

        return item.Id == this.Id;
    }

    public override int GetHashCode()
    {
        return base.GetHashCode();
    }
}

4 实现聚合根

聚合根与实体的区别,实体只在聚合内部进行操作,聚合根是对外打交道的唯一实体。我们在这里设计时聚合根需要有增改删状态字段。

public enum AggregateState
{
    Added = 1,
    Updated = 2,
    Deleted = 3
}

public abstract class AggregateRoot : Entity
{
    #region IAggregateRoot Members
    public AggregateState AggregateState { set; get; }
    #endregion
}
posted @ 2021-01-28 20:32  南荣相如  阅读(1484)  评论(0编辑  收藏  举报