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//打包 static void AssetsBuild() { Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); if (selection.Length <= 0) retu 阅读全文
posted @ 2020-08-10 17:23
怪力~乱神
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摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test7 : MonoBehaviour { public GameObject go; // Start is 阅读全文
posted @ 2020-08-10 10:30
怪力~乱神
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