设计模式十三(状态模式)

1.状态模式主要解决当控制一个对象状态转化的条件表达式过于复杂的时候,把状态的判断逻辑转移到表示不同状态的一系列类当中去,可以把复杂的判断逻辑简化。但当这这状态的判断比较简单就没有必要。

 

2.图解

 

3.代码展示

 

namespace 状态模式
{
    class Program
    {
        static void Main(string[] args)
        {
            Context c = new Context(new ConcreteStateA());

            c.Request();
            c.Request();
            c.Request();
            c.Request();

            Console.Read();
        }
    }

    class Context
    {
        private State state;

        public Context(State state)
        {
            this.state = state;
        }

        public State State
        {
            get
            {
                return state;
            }
            set
            {
                state = value;
                Console.WriteLine("当前状态:" + state.GetType().Name);
            }
        }

        public void Request()
        {
            state.Handle(this);
        }
    }

    abstract class State
    {
        public abstract void Handle(Context context);
    }

    class ConcreteStateA : State
    {
        public override void Handle(Context context)
        {
            context.State = new ConcreteStateB();
        }
    }

    class ConcreteStateB : State
    {
        public override void Handle(Context context)
        {
            context.State = new ConcreteStateA();
        }
    }

}

 

posted @ 2010-11-29 22:30  yu_liantao  阅读(136)  评论(0)    收藏  举报