local TestScene1 = class("TestScene1", function()
return display.newScene("TestScene1")
end)
function TestScene1:ctor()
local map=cc.TMXTiledMap:create("map1.tmx")
self:addChild(map)
local layer=map:getLayer("bg1")
print(layer)
layer:removeTileAt({x=12,y=12})
layer:removeTileAt({x=12,y=13})
layer:removeTileAt({x=13,y=13})
layer:removeTileAt({x=13,y=13})
self:addTestUI()
end
function TestScene1:addTestUI()
cc.ui.UILabel.new({
UILabelType = 2, text = "TestScene1", size = 64})
:align(display.CENTER, display.cx, display.cy)
:addTo(self)
cc.ui.UIPushButton.new("test/BlueButton.png", {scale9 = true})
:setButtonSize(160, 60)
:setButtonLabel(cc.ui.UILabel.new({text = "Next", size = 32}))
:onButtonClicked(function(event)
self:enterNextScene()
end)
:align(display.RIGHT_BOTTOM, display.right - 20, display.bottom + 20)
:addTo(self)
end
function TestScene1:enterNextScene()
if sceneIndex < #sceneList then sceneIndex=sceneIndex+1 end
app:enterScene(sceneList[sceneIndex])
end
return TestScene1