local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")
local MainScene = class("MainScene", function()
return display.newScene("MainScene")
end)
local interval=0
function MainScene:ctor()
self.box=display.newSprite("box.png",display.cx,display.cy):addTo(self)
self:addNodeEventListener(cc.NODE_ENTER_FRAME_EVENT,handler(self , self.update))
self:scheduleUpdate()
end
function MainScene:update( dt )
interval=interval+1
print(interval)
if interval>10 and interval<=20 then
self.box:setColor(cc.c3b(255,0,0));
elseif interval>20 and interval<=30 then
self.box:setColor(cc.c3b(255,255,255))
elseif interval>30 and interval<=40 then
self.box:setColor(cc.c3b(255,0,0));
elseif interval>40 and interval<=50 then
self.box:setColor(cc.c3b(255,255,255))
elseif interval>50 then
self:unscheduleUpdate()
end
end
return MainScene