local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")
local MainScene = class("MainScene", function()
return display.newScene("MainScene")
end)
function MainScene:ctor()
--add Plist
display.addSpriteFrames("bandit.plist","bandit.png")
display.addSpriteFrames("gun/guns.plist","gun/guns.png")
display.addSpriteFrames("fx/fx.plist","fx/fx.png")
display.addSpriteFrames("projectiles/projectiles.plist","projectiles/projectiles.png")
display.addSpriteFrames("pickups/pickups.plist","pickups/pickups.png")
local hero=display.newSprite("#player_idle1.png",display.cx,display.cy):addTo(self)
local heroPosX,heroPosY=hero:getPosition()
hero.CollionRect={x=-15,y=-28,width=30,height=38}
local heroBox={
x=heroPosX+hero.CollionRect.x,
y=heroPosY+hero.CollionRect.y,
width=hero.CollionRect.width,
height=hero.CollionRect.height
}
display.newSprite("res/test/mark.png",heroBox.x,heroBox.y):addTo(self)
display.newSprite("res/test/mark.png",heroBox.x,heroBox.y+heroBox.height):addTo(self)
display.newSprite("res/test/mark.png",heroBox.x+heroBox.width,heroBox.y):addTo(self)
display.newSprite("res/test/mark.png",heroBox.x+heroBox.width,heroBox.y+heroBox.height):addTo(self)
local coin=display.newSprite("#silver_coin1.png",display.cx-23,display.cy+20):addTo(self)
local coinPosX,coinPosY=coin:getPosition()
coin.CollionRect={x=-8,y=-12,width=16,height=15}
local coinBox={
x=coinPosX+coin.CollionRect.x,
y=coinPosY+coin.CollionRect.y,
width=coin.CollionRect.width,
height=coin.CollionRect.height
}
display.newSprite("res/test/mark.png",coinBox.x,coinBox.y):addTo(self)
display.newSprite("res/test/mark.png",coinBox.x,coinBox.y+coinBox.height):addTo(self)
display.newSprite("res/test/mark.png",coinBox.x+coinBox.width,coinBox.y):addTo(self)
display.newSprite("res/test/mark.png",coinBox.x+coinBox.width,coinBox.y+coinBox.height):addTo(self)
print(cc.rectIntersectsRect(heroBox,coinBox))
end
return MainScene