--还没有完全测试
local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")
local HeroMoveUp = class()
function HeroMoveUp:ctor(hero,map,hudLayer)
self.map_=map
self.hero_=hero
self.hudLayer_=hudLayer
-- p
self.time_=3
self.isAdd_="noAdd"
scheduler.scheduleUpdateGlobal(function()
if self.hudLayer_.bpress_=="b" and self.isAdd_=="noAdd" then
self:addP()
end
end )
end
function HeroMoveUp:addP()
self.isAdd_="added"
self.time_=3
self.handle_=scheduler.scheduleGlobal(function()
self:p()
end ,1/60)
print("add:"..self.handle_)
end
function HeroMoveUp:p()
self.time_=self.time_-0.1
if self.time_<0 then
self.isAdd_="noAdd"
print("remove:"..self.handle_)
scheduler.unscheduleGlobal(self.handle_)
end
end
return HeroMoveUp
--第一次写的时候,写了连个self.handle
--第二次写的时候,发现添加的时候添加了三个,移除的时候只移除了一个