local Testmap2Scene = class("Testmap2Scene", function()
return display.newScene("Testmap2Scene")
end)
function Testmap2Scene:ctor()
self.map_=cc.TMXTiledMap:create("map/map3.tmx");
self:addChild(self.map_)
local objectLayer=self.map_:getLayer("layer")
--ok
print(objectLayer:getTileGIDAt({x=0,y=0}))
print(objectLayer:getTileGIDAt({x=1,y=0}))
print(objectLayer:getTileGIDAt({x=2,y=0}))
print(objectLayer:getTileGIDAt({x=0,y=1}))
print(objectLayer:getTileGIDAt({x=1,y=1}))
print(objectLayer:getTileGIDAt({x=2,y=1}))
print(objectLayer:getTileGIDAt({x=0,y=2}))
print(objectLayer:getTileGIDAt({x=1,y=2}))
print(objectLayer:getTileGIDAt({x=2,y=2}))
--unmatch
print(objectLayer:getTileGIDAt({0,0}))
print(objectLayer:getTileGIDAt({1,0}))
print(objectLayer:getTileGIDAt({2,0}))
print(objectLayer:getTileGIDAt({0,1}))
print(objectLayer:getTileGIDAt({1,1}))
print(objectLayer:getTileGIDAt({2,1}))
print(objectLayer:getTileGIDAt({0,2}))
print(objectLayer:getTileGIDAt({1,2}))
print(objectLayer:getTileGIDAt({2,2}))
--print(objectLayer:getTileGIDAt())
end
function Testmap2Scene:loadLight()
end
return Testmap2Scene