auto listener=EventListenerTouchOneByOne::create();
listener->onTouchBegan=[this,visibleSize](Touch* touch,Event* event){
auto sp=Sprite::create("ray.png");
auto v=150;
auto s=touch->getLocation();
auto length=sqrt(s.x*s.x+s.y*s.y);
auto action=MoveBy::create(2,Point(1000*s.x/length,1000*s.y/length));
sp->runAction(action);
sp->setRotation(-CC_RADIANS_TO_DEGREES(asin(s.y/length)));
sp->setPosition(0,0);
addChild(sp);
return false;
};
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,this);