#pragma once
#include "cocos2d.h"
USING_NS_CC;
typedef struct _EclipseConfig {
//中心点坐标
CCPoint centerPosition;
//椭圆a长,三角斜边
float aLength;
//椭圆c长,三角底边
float cLength;
} EclipseConfig;
class Eclipse:public ActionInterval
{
public:
bool initWithDuration(float duration, const EclipseConfig& deltaPosition);
virtual void update(float time);
virtual Eclipse* clone() const override;
virtual Eclipse* reverse(void) const override;
public:
static Eclipse *actionWithDuration(float t, const EclipseConfig& c);
protected:
EclipseConfig m_sConfig;
Point m_startPosition;
Point s_startPosition;
};
#include "Eclipse.h"
static inline float tuoyuanXat( float a, float bx, float c,float t )//返回X坐标
{
//参数方程
return -a*cos(2*3.1415926*t)+a;
}
static inline float tuoyuanYat( float a, float by, float c, float t )//返回Y坐标
{
float b = sqrt(powf(a, 2) - powf(c, 2));//因为之前定义的参数是焦距c而不是短半轴b,所以需要计算出b
//参数方程
return b*sin(2*3.1415926*t);
}
//
//TuoyuanBy
//
Eclipse* Eclipse::actionWithDuration(float t, const EclipseConfig& c)//利用之前定义的椭圆的三个参数初始化椭圆
{
Eclipse *pTuoyuanBy = new Eclipse();
pTuoyuanBy->initWithDuration(t, c);
pTuoyuanBy->autorelease();
return pTuoyuanBy;
}
bool Eclipse::initWithDuration(float t, const EclipseConfig& c)
{
if (CCActionInterval::initWithDuration(t))
{
m_sConfig = c;
return true;
}
return false;
}
void Eclipse::update(float time)
{
if (_target)
{
CCPoint s_startPosition =m_sConfig.centerPosition;//中心点坐标
float a = m_sConfig.aLength;
float bx = m_sConfig.centerPosition.x;
float by = m_sConfig.centerPosition.y;
float c = m_sConfig.cLength;
float x = tuoyuanXat(a, bx, c, time);//调用之前的坐标计算函数来计算出坐标值
float y = tuoyuanYat(a, by, c, time);
_target->setPosition(ccpAdd(s_startPosition, ccp(x-a, y)));//由于我们画计算出的椭圆你做值是以原点为中心的,所以需要加上我们设定的中心点坐标
}
}
Eclipse* Eclipse::clone() const
{
auto a = new Eclipse();
a->initWithDuration(_duration, m_sConfig);
a->autorelease();
return a;
}
Eclipse* Eclipse::reverse() const
{
auto a = new Eclipse();
a->initWithDuration(_duration, m_sConfig);
a->autorelease();
return a;
}