Scene* HelloWorld::createScene()
{
auto scene = Scene::createWithPhysics();
scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size size = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
return true;
}
void HelloWorld::onEnter()
{
addEdge();
addBall();
}
void HelloWorld::addEdge()
{
Size size = Director::getInstance()->getVisibleSize();
Size liteSize=size;
liteSize.width-=10;
liteSize.height-=20;
auto edgeBox=PhysicsBody::createEdgeBox(liteSize);
auto node=Node::create();
node->setPosition(size.width/2,size.height/2);
node->setPhysicsBody(edgeBox);
addChild(node);
}
void HelloWorld::addBall()
{
Size size = Director::getInstance()->getVisibleSize();
auto ball=Sprite::create("ball.png");
ball->setPosition(size.width/2,size.height/2);
ball->setPhysicsBody(PhysicsBody::createBox(ball->getContentSize()));
addChild(ball);
}