// 在init这个函数当中做一些初始化的事情
bool HelloWorld::init()
{
//////////////////////////////
// 先构造父级对象
if ( !CCLayer::init() )
{
return false;
}
CCSize size=CCDirector::sharedDirector()->getWinSize();
baozha=CCParticleSystemQuad::create("baozha.plist");
baozha->setPosition(size.width/2,size.height*0.6);
//addChild(particle);
CCParticleSystem* up=CCParticleSystemQuad::create("up.plist");
up->setPosition(size.width/2,size.height*0.2);
addChild(up);
CCCallFunc* callfunc=CCCallFunc::create(this,callfunc_selector(HelloWorld::callback));
CCMoveTo* moveto=CCMoveTo::create(1.0f,ccp(size.width/2,size.height*0.6));
up->runAction(CCSequence::create(moveto,CCHide::create(),callfunc,NULL));
return true;
}
void HelloWorld::callback()
{
addChild(baozha);
}