CCSize size=CCDirector::sharedDirector()->getWinSize();
CCSprite* sprite=CCSprite::create("s_1.png");
sprite->setPosition(ccp(size.width/2,size.height/2));
this->addChild(sprite);
CCAnimation* animation=CCAnimation::create();
char str[50];
for(int i=1;i<9;i++)
{
sprintf(str,"s_%d.png",i);
animation->addSpriteFrameWithFileName(str);
}
animation->setDelayPerUnit(0.1);
animation->setRestoreOriginalFrame(true);
//sprite->runAction(CCAnimate::create(animation));//执行一边
sprite->runAction(CCRepeatForever::create(CCAnimate::create(animation)));