CCSize size=CCDirector::sharedDirector()->getWinSize();
//第一步:生成动画需要的数据
CCTexture2D *texture=CCTextureCache::sharedTextureCache()->addImage("number.png");
//CCRectMake(x,y,width,height)
//x,y是起点,左上角为(0,0)
CCSpriteFrame *frmae0=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*0,12,16));
CCSpriteFrame *frmae1=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*1,12,16));
CCSpriteFrame *frmae2=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*2,12,16));
CCSpriteFrame *frmae3=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*3,12,16));
CCArray *animFrames = CCArray::create();
animFrames->addObject(frmae0);
animFrames->addObject(frmae1);
animFrames->addObject(frmae2);
animFrames->addObject(frmae3);
//创建帧序列
CCAnimation *animation = CCAnimation::createWithSpriteFrames(animFrames,2.0f);
animFrames->release();
//第二步:初始化并设置Sprite
CCSprite *sprite =CCSprite::createWithSpriteFrame(frmae0);
sprite->setPosition(ccp(size.width/2,size.height/2));
addChild(sprite);
//第三步:使用animation生成一个动画动作animate
CCAnimate *animate = CCAnimate::create(animation);
sprite->runAction(CCRepeatForever::create(animate));//重复播放