// 在init这个函数当中做一些初始化的事情
bool HelloWorld::init()
{
//////////////////////////////
// 先构造父级对象
if ( !CCLayer::init() )
{
return false;
}
CCSize size=CCDirector::sharedDirector()->getWinSize();
setTouchEnabled(true);
return true;
}
void HelloWorld::ccTouchesBegan(CCSet *pTouch,CCEvent *pEvent)
{
CCLOG("began");
CCSetIterator iter=pTouch->begin();
for(;iter!=pTouch->end();iter++)
{
CCTouch *touch=(CCTouch*)(*iter);
CCPoint point=touch->getLocation();
CCSprite *icon=CCSprite::create("s_1.png");
icon->setPosition(point);
addChild(icon);
}
/*
CCTouch *touch=(CCTouch*)pTouch->anyObject();
*/
}